Questions tagged [adventure-games]

Adventure games are games which focus on interactive storytelling and puzzle elements.

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How to prevent top down sprite snapping during diagonal movement upon keyboard release

I have a sprite that faces 4 directions depending on input. This is all working well except for my keyboard input.. If I am pressing down-right at the same time on the keyboard and release both keys ...
hamobi's user avatar
  • 133
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1 answer
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Multiplayer platformer

I'm considering building a multiplayer game having a central server handling the game and keep clients updated. I was checking various examples of ".io" games styles of implementation and seems pretty ...
Dan's user avatar
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Python:Adding enemies and weapons in game (Text-based adventure game)

I'm a beginner in coding and game-design also and try to make text-based adventure game, where player should move between rooms, fight with zombies and pick up weapons. Any help, namely tips and ...
Ray's user avatar
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9 votes
6 answers
1k views

How can procedural generation be used to support exploration mechanics?

It would seem that procedural generation would be a great tool for open adventure games, since it would provide an almost limitless world. However, I notice most successful procedural generation games ...
tyjkenn's user avatar
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1 vote
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Completion rates/retention rates and hours spent on avg for adventure/rpg games

I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game: Completion/retention rates Hours spent playing per day, or week or month, etc If demographic ...
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How can I save and load an adventure game?

I'm using cocos2dx and sqlite to store datum. The table looks like this: x INT, y INT, className TEXT, properties TEXT. I use json to serialize terrains and sprites....
Nya's user avatar
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1 answer
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Started work on a time based business game- one similar already exists... What should i do? [closed]

Yeah so like i said, i started to work on a time based game that involves business investments, and as it turns out, there is a game called adventure capitalist that has pretty much the same idea ...
finlx's user avatar
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2 votes
2 answers
1k views

Mixing perspectives in an oblique-perspective game

I've been creating an adventure game using 45 degree angled tiles to create a 3D illusion- aka oblique style. Using 45-degree angles... I can create pretty much any size or shape building I want: ...
user3871's user avatar
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2 votes
2 answers
289 views

Adventure Games - When and how to start mapping?

I've created a playable oblique-styled adventure game in HTML5, using Tiled for tilemapping. I have a storyline set up, and am ready to make my final draft map. The game world will be loosely based ...
user3871's user avatar
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1 vote
0 answers
69 views

Cinematographic camera manipulation techniques for a 2D adventure game [closed]

I'm coding a subsystem to manipulate camera for our 2D adventure game. I plan to support panning and zooming. Also, perhaps, rotation (but current scenario does not call for that). We also support ...
Alexander Gladysh's user avatar
2 votes
2 answers
2k views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
Alexander Gladysh's user avatar
3 votes
2 answers
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Create Adventure Game Scene/Room/Backdrop from Real Photo

Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style ...
luben's user avatar
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2 answers
1k views

Coding games similar to Machinarium in Java? [closed]

I wan't to see how great of an idea is to start a game project like Machinarium coded in Java. I'm not really good at Java yet, but it's the programming language I decided to go with first. Not really ...
RufioLJ's user avatar
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-2 votes
1 answer
1k views

Small adventure game [closed]

I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very ...
Niklas Rosencrantz's user avatar
12 votes
4 answers
1k views

Coding different states in Adventure Games

I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge ...
Cardin's user avatar
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2 answers
2k views

class diagrams / design for an adventure game (rooms, objects, inventory)?

Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of: rooms/locations (which you move between) objects which you collect /...
Greg's user avatar
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2 votes
2 answers
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Designing Collision Detection for 2D Rectangular Adventure/RPG

TLDR: I'm looking for an efficient way to detect collisions between irregular/small objects that are not a full tile size (like small cans) and a free-moving character in a 2D game. I'm planning to ...
ashes999's user avatar
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12 votes
1 answer
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Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
Polynomial's user avatar
15 votes
2 answers
658 views

Avoiding impossible states in an adventure game

I'm looking at creating a fairly complex choose-your-own adventure style of game, but I'm looking for a technique or method to help with the game design. It will be a multi-branching story, and at ...
DanDan's user avatar
  • 253
7 votes
4 answers
1k views

Has a multi player graphic adventure* ever been made? [closed]

By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, ...
Petruza's user avatar
  • 353
17 votes
7 answers
6k views

Puzzle design in Adventure games

Creating interesting, original, logical, thoughtful puzzles is an art. What techniques and methods do you use to create good puzzles? Do you write storyline before designing puzzles or combine these ...
topright's user avatar
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11 votes
3 answers
733 views

How can I implement a command system for a point-and-click style adventure game?

I'm making a point and click adventure game, and I'm currently trying to figure out the best way to implement a command system. Assume a Monkey Island or Maniac Mansion style interface, with a ...
SpoonMeiser's user avatar