Questions tagged [achievements]

An in-game goal created by the game's designers. Rewards for these are granted to the player, not the avatar, and therefore do not affect the in-game experience.

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"Button is not an attribute class" error when integrating Steam achievements

I am writing the code for my button, but it's giving me errors like this: Assets\Scripts\SteamIntegration.cs (60, 6): 'Button' is not an attribute class Where did I make a mistake in this code? <...
Syeda Aqsa Sakina's user avatar
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1 answer
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Storing achievement code logic in JSON vs in source-code

I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met. ...
Michael Moreno's user avatar
1 vote
1 answer
114 views

Google Play Games achievements have 0xp

I'm currently working on adding achievements to an existing game. Achievements are not published yet. When unlocking an achievement, we have system popup that says it gained 0xp. Every achievement ...
nemo91944's user avatar
1 vote
0 answers
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Dynamic "skill badge" level

I am currently working on a serious game that is currently published, with regular update (new content, bug fux, ...) We have "episodes" composed of 3 mini games, each based on a skill to ...
SuperMouette's user avatar
2 votes
0 answers
92 views

Is there any methodto bulk upload achievements to Steamworks?

I'm developing a game with approximately 100 achievements, creating and maintaining them all through the Steamworks WebGUI would be very time-consuming. Epic has a bulk uploader for achievements (...
Viktor Sehr's user avatar
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1 answer
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How to check whether the user completed their missions?

I am working on a coding/gaming application. I am currently stuck in the daily missions part. So, the user receives some missions each day, such as solving a problem, following another user, or ...
nour karoui's user avatar
1 vote
1 answer
218 views

Game Metrics for Achievements

So I posted not too long ago looking for an alternative system to what I'm using for game metrics, meaning information I post each update when something specific happens (enemy damaged, killed, a wave ...
Darin Beaudreau's user avatar
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2 answers
103 views

Do i need to integrate leader-board and achievement in my game and then publish in alpha testing for google play?

I'm confused about whether I need to publish my .apk file on Google Play Console with or without achievements and leaderboard. If I publish the game without achievements and leaderboards, then, how ...
Renish Parghi's user avatar
1 vote
0 answers
247 views

How can I record stats and make achievements?

I am making my first game (a Browser Idle/Incremental game) and I don't know how to save records of all the actions that the player does in order to get achievements. I mean, if you know what is an ...
Ender Look's user avatar
9 votes
2 answers
739 views

What are the consequences of adding a progress stat to a live Steam achievement?

Say I have an achievement in my game, "Collect your first thingamajig", and I publish this to the live version of the game without a progress stat. Later on I decide I want to add some new ...
user109671's user avatar
1 vote
0 answers
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Implementing navigatable achievement menu in javascript

I am in the process of learning javascript for game design, and wanted to make a separate achievement page that the user can navigate to that will allow them to check their achievements on various ...
Kerma's user avatar
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save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
Farouk Douglas's user avatar
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Steamworks SDK achievement de-synchronization

The development of my game is coming to an end and I'm now looking into getting a hold of a publisher and publishing my game to Steam. To do this I'm also preparing my game for the use of the ...
Charanor's user avatar
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2 votes
1 answer
2k views

Implementing Achievement System in Javascript

I understand that for more complex achievements, specific code can't be avoided, but for simple ones like (player clicked 100 times) or (player earned 30 bajillion cookies) or (player played for 1 ...
David Bandel's user avatar
2 votes
3 answers
179 views

Achievement / Upgrade / Unlockable Bonus Calculations

I'm trying to figure out a good way of handling a system of upgrades in a game where multiple upgrades (including things the player can't directly purchase, e.g. achievement bonuses) can affect the ...
Draco18s no longer trusts SE's user avatar
4 votes
0 answers
75 views

Resetting Achievement Progress for testing

I tried to reset the Achievement Progress, but it is NOT resetting the increment count and I want to delete and create a new achievement each time for testing. Is there any workaround to solve this?
VARUN ISAC's user avatar
5 votes
2 answers
1k views

Google Play Services and COPPA Compliance

I hesitated to ask this question here, since i'm not sure there is a definitive answer (but there can be, maybe i missed it). I'm implementing Google Play Services for a game on Android target at all ...
Jo Pango's user avatar
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Achievements system like in Starcraft2

I am playing Starcraft2 and I am fascinated of how it is engineered. So lets say you played a 1v1 ranked game and you pumped 10 marines in the first 320 seconds. You'll get an achievement for that. I ...
Vlad's user avatar
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1 vote
2 answers
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How can I randomly generate achievements?

Novice programmer here. To challenge my self i want to create an achievement system that randomly generates achievements for me based on a set of trackable metrics within my game. To keep it as ...
Arnold from Tinytouchtales's user avatar
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2 answers
104 views

Still award achievements/badges on failing level?

I've got a simulation game where the player works through a series of missions/levels. The player also earns in-level badges as he works through. But, if the player fails a mission (and has to ...
ianmayo's user avatar
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8 votes
1 answer
501 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
yuritsuki's user avatar
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5 votes
3 answers
581 views

Is there a centralized achievement system for browserbased onlinegames

I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
rubo77's user avatar
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-1 votes
3 answers
1k views

Ready to use leaderboard service. Is any? [closed]

I'm looking for ready to use thirdparty leaderboard service where player's achivementes and scores can be placed. I'd intagrate it into my game to allow players push scores and locate themselves in ...
Viktor Stolbin's user avatar
7 votes
2 answers
5k views

Best way to implement achievement system?

I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
wanting252's user avatar
0 votes
1 answer
364 views

How to keep balance / Unlock items / achievement rules

I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a ...
Mark Knol's user avatar
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2 votes
2 answers
2k views

Writing a dynamic achievement system without hardcoding rules into the application

I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS ...
imaginative's user avatar
0 votes
3 answers
1k views

How do I make a message based communication system between objects?

Just as I was told here, I need to make some kind of communication between objects in my game. Mainly, for achievements. How do I do this? My idea was to make every object have an array attached to ...
jcora's user avatar
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3 votes
2 answers
569 views

Implementing unlockable items on Android

I know this would be a beginners question (some of you might think) but I would like to know different approaches for this. I have a game with lets say 20 unlockable items, at the main menu I have a ...
coder_For_Life22's user avatar
13 votes
2 answers
1k views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: ...
jcora's user avatar
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14 votes
3 answers
1k views

How many achievements should I include, and of what challenge?

I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should ...
notlesh's user avatar
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12 votes
4 answers
1k views

Why not show progress towards achievements/badges?

Achievements are everywhere now — Xbox Live, iOS Game Center, many individual games, and even in social communities with gaming elements like Stack Overflow. A common user request of Stack ...
Nicole's user avatar
  • 221
12 votes
3 answers
1k views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
Nayrb's user avatar
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55 votes
7 answers
9k views

How can I set up a flexible framework for handling achievements?

Specifically, what is the best way to implement an achievement system flexible enough to handle going beyond simple statistics-driven achievements such as "kill x enemies." I'm looking for something ...
lti's user avatar
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