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Questions tagged [achievements]

A in-game goal created by the game's designers. Rewards for these are granted to the player, not the avatar, and therefore do not affect the in-game experience.

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1answer
102 views

Game Metrics for Achievements

So I posted not too long ago looking for an alternative system to what I'm using for game metrics, meaning information I post each update when something specific happens (enemy damaged, killed, a wave ...
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2answers
35 views

Do i need to integrate leader-board and achievement in my game and then publish in alpha testing for google play?

I'm confused about whether I need to publish my .apk file on Google Play Console with or without achievements and leaderboard. If I publish the game without achievements and leaderboards, then, how ...
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0answers
138 views

How can I record stats and make achievements?

I am making my first game (a Browser Idle/Incremental game) and I don't know how to save records of all the actions that the player does in order to get achievements. I mean, if you know what is an ...
10
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2answers
209 views

What are the consequences of adding a progress stat to a live Steam achievement?

Say I have an achievement in my game, "Collect your first thingamajig", and I publish this to the live version of the game without a progress stat. Later on I decide I want to add some new ...
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0answers
48 views

Implementing navigatable achievement menu in javascript

I am in the process of learning javascript for game design, and wanted to make a separate achievement page that the user can navigate to that will allow them to check their achievements on various ...
0
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1answer
29 views

save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
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0answers
47 views

Steamworks SDK achievement de-synchronization

The development of my game is coming to an end and I'm now looking into getting a hold of a publisher and publishing my game to Steam. To do this I'm also preparing my game for the use of the ...
0
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1answer
724 views

Implementing Achievement System in Javascript

I understand that for more complex achievements, specific code can't be avoided, but for simple ones like (player clicked 100 times) or (player earned 30 bajillion cookies) or (player played for 1 ...
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3answers
137 views

Achievement / Upgrade / Unlockable Bonus Calculations

I'm trying to figure out a good way of handling a system of upgrades in a game where multiple upgrades (including things the player can't directly purchase, e.g. achievement bonuses) can affect the ...
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0answers
64 views

Resetting Achievement Progress for testing

I tried to reset the Achievement Progress, but it is NOT resetting the increment count and I want to delete and create a new achievement each time for testing. Is there any workaround to solve this?
6
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2answers
853 views

Google Play Services and COPPA Compliance

I hesitated to ask this question here, since i'm not sure there is a definitive answer (but there can be, maybe i missed it). I'm implementing Google Play Services for a game on Android target at all ...
0
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1answer
66 views

Achievements system like in Starcraft2

I am playing Starcraft2 and I am fascinated of how it is engineered. So lets say you played a 1v1 ranked game and you pumped 10 marines in the first 320 seconds. You'll get an achievement for that. I ...
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2answers
292 views

How can I randomly generate achievements?

Novice programmer here. To challenge my self i want to create an achievement system that randomly generates achievements for me based on a set of trackable metrics within my game. To keep it as ...
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2answers
98 views

Still award achievements/badges on failing level?

I've got a simulation game where the player works through a series of missions/levels. The player also earns in-level badges as he works through. But, if the player fails a mission (and has to ...
8
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1answer
454 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
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3answers
429 views

Is there a centralized achievement system for browserbased onlinegames

I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
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3answers
1k views

Ready to use leaderboard service. Is any? [closed]

I'm looking for ready to use thirdparty leaderboard service where player's achivementes and scores can be placed. I'd intagrate it into my game to allow players push scores and locate themselves in ...
7
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2answers
3k views

Best way to implement achievement system?

I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
0
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1answer
326 views

How to keep balance / Unlock items / achievement rules

I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a ...
2
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2answers
2k views

Writing a dynamic achievement system without hardcoding rules into the application

I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS ...
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3answers
941 views

How do I make a message based communication system between objects?

Just as I was told here, I need to make some kind of communication between objects in my game. Mainly, for achievements. How do I do this? My idea was to make every object have an array attached to ...
3
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2answers
535 views

Implementing unlockable items on Android

I know this would be a beginners question (some of you might think) but I would like to know different approaches for this. I have a game with lets say 20 unlockable items, at the main menu I have a ...
13
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2answers
936 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: ...
13
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3answers
956 views

How many achievements should I include, and of what challenge?

I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should ...
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4answers
1k views

Why not show progress towards achievements/badges?

Achievements are everywhere now — Xbox Live, iOS Game Center, many individual games, and even in social communities with gaming elements like Stack Overflow. A common user request of Stack ...
12
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3answers
1k views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
53
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7answers
7k views

How can I set up a flexible framework for handling achievements?

Specifically, what is the best way to implement an achievement system flexible enough to handle going beyond simple statistics-driven achievements such as "kill x enemies." I'm looking for something ...