Questions tagged [3dsmax]

3ds Max is a program for creating 3D animations, models, and images.

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41 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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0answers
908 views

Exporting 3DS Max animated biped character into Assimp

I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
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0answers
176 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
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2answers
1k views

Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
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403 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
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323 views

How can I export the opacity of a mesh per keyframe?

I'd like to export opacity of mesh materials on a per-keyframe basis from 3DS Max using a script. How can I accomplish this? (This is basically extension to my previous question.)
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3answers
31k views

Having trouble with grouping in 3D Studio Max

I'm using 3D Studio Max 2012. I've got a simple mesh and several other polygons and I want to group everything all together. But the option is greyed out, I can't actually select 'Group' under the ...
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3answers
225 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
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3answers
1k views

Are there any video tutorials available for game programming with Max? [closed]

Are there any videos on how to make a small game using Max? I mean is it only done in Max or are there other things used? I am a newbie in game programming.
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4answers
23k views

How do I make a circular hole inside an editable poly without boolean operations?

I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
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2answers
181 views

Exporting steps/actions with a 3D Studio Max plugin

I'm trying to figure out how this plugin works behind the scenes. Do you know if there is any 3ds-max API function (maxscript/c++/python) which allows to record the action history somehow? You could ...
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1answer
573 views

IK bones stretching vertices to ground during animation (UE4, 3DS Max, using default skeleton)

I modified the 3rd person example skeletal mesh to a simplistic model in 3DS Max 2016 student edition, by deleting all but one faces and building thereon, thus leaving the hierarchy just as it is ...
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1answer
27 views

Is render to texture available in blender? [closed]

I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
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1answer
694 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
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1answer
144 views

Normal map causing certain faces to get shaded

I added a normal map to a MR arch & design material in Max 2012. I have a specular in the reflection color slot and a diffuse in the diffuse slot. As i increase the intensity of the normal map i ...
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1answer
2k views

3ds max render to texture in PNG

Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
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1answer
1k views

Creating models in 3ds max and exporting as .x for XNA

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
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1answer
636 views

UVW Unwrap multiple quads on same texture space automatically

I've been looking around the web for the answer to this question, but to no avail. So here I go. I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ~...
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1answer
451 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: http://www.picvalley.net/u/2930/...
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1answer
328 views

What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?

In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? (...
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3answers
2k views

How to convert .max files to .egg on linux

I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
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2answers
1k views

Units issue when exporting from 3DS Max to XNA

I am working on a XNA game where we have defined that 1 XNA unit equals to 1 meter. Then, I set meters as system unit in 3DS Max and set to meters the units in the FBX exporter. However, when I export ...
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1answer
48 views

Comparing meshes and reducing duplication of data

I'm writing a class that reads an obj file, indexes each mesh and creates a VAO and GameObject of the appropriate type. I've stumbled on a design issue. Objects of the same name (Tree_A001, Tree_A002) ...
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2answers
130 views

Pros and Cons of making one complex mesh vs more simpler ones

Looks like I have a problem with basic understanding of how OpenGL works. Lets say I have a mesh made out of three cylinders that is shown on the picture: So are there any major difference in ...
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1answer
1k views

Reset 3ds Max 2017 keyboard shortcuts to default

I somehow messed up my keyboard shortcuts for 3ds Max 2017. How can I restore them to the default? Is there a default shortcut file I can restore them with? I'm aware there's a Reset button inside ...
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1answer
111 views

How to work properly with different coordinate-systems

Let's say we got a little set {S} wich has 4 possible coordinate systems (LH=left handed, RH=right handed): LH-y_up LH-z_up RH-y_up RH-z_up Now, let's say my Opengl engine is using a RH-y_up ...
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2answers
851 views

FBX animation works in 3DSMax but not with Assimp [closed]

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...
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2answers
177 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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1answer
6k views

How do I make parts of a texture transparent in Max?

I am applying an eye.psd eye-texture to my character model's face, but the results aren't what I'm expecting. Here's what it looks like (Observe the eye on the ...
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1answer
80 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
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1answer
172 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
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1answer
617 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
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3answers
1k views

Why circles are not created if small?

I have changed the scale in 3DSMax to my own and now I can't create any object, including circle, if it is of the size which is normal for my scale. Instead, I have to create big object first and then ...
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1answer
2k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
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2answers
1k views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
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1answer
738 views

File format for animated scene

I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
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2answers
849 views

3ds Max - How to Cross Edges

I' relatively new to modeling, so this might be a simple question to answer. I'm having trouble trying to cross edges. I've placed a screenshot below of what I'm trying to accomplish (made in SketchUp)...
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0answers
30 views

How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
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0answers
81 views

Why is my animation glitching?

The Animations done is 3ds max works great and smooth as they should be, problem happens when i import them to unity, they seems to be glitching and noncontinuous at some parts, all i did was ...
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0answers
31 views

UV Packing Roadblock

I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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0answers
343 views

is edit tangent possible in 3dsmax?

I have a custom hlsl directx shader, it takes vertex normals for rim light calculation. and vertex tangent(it stores unified normals) for edge render(enlarge model & cull front). I can export one ...
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0answers
553 views

3DS Max 2015 - Viewport issues when using sub-object selection box

I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out. Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
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0answers
166 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
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0answers
388 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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0answers
179 views

Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the ...
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0answers
51 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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0answers
95 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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1answer
2k views

3DS Max 2012 OBJ file import missing polygons

I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty ...
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0answers
2k views

How can I clear the animations associated with bones in 3DS Max 2009?

I was given a model by an artist and it was boned and skinned for me. The .max file that he provided also included an animation to show what he would be able to do. (A basic running animation.) ...
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1answer
629 views

If I draw a rectangle, then extrude it, will it be identical to a box?

If I draw a rectangle, then extrude it, will it be identical to a box? I mean, will bottom face be closed as in box?