Questions tagged [3dsmax]

3ds Max is a program for creating 3D animations, models, and images.

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Animation Texture spread out when animation on 3dsMax

I have a 3d model of a human biped, i did the skeleton and attached it to my 3d model with a skin modifier. But when i move his arms a part of the trunk is comming too . Is it possible to fix this ?
2
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1answer
313 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
3
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1answer
5k views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
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1answer
919 views

Why are cube map axes sometimes labelled incorrectly?

In both 3ds Max (which uses a right-handed coordinate system) and Unity (which uses a left-handed coordinate system), the cube map faces labelled "left" and "right" show the view facing the opposite ...
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2answers
4k views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my ...
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0answers
182 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
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1answer
5k views

How do I make parts of a texture transparent in Max?

I am applying an eye.psd eye-texture to my character model's face, but the results aren't what I'm expecting. Here's what it looks like (Observe the eye on the ...
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2answers
3k views

Texture coordinates for a 3D box

I have a box model in my DirectX application, stored as 8 vertices: ...
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3answers
4k views

Is it possible to develop a game using only 3DS Max?

My team is going to get involved in a project and we are researching to decide on whether to reject one particular project. It is a car simulation like a 3D driving simulator. I know we should use ...
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1answer
143 views

Normal map causing certain faces to get shaded

I added a normal map to a MR arch & design material in Max 2012. I have a specular in the reflection color slot and a diffuse in the diffuse slot. As i increase the intensity of the normal map i ...
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2answers
4k views

Animation workflow between Blender and Mecanim

I've recently started learning Unity. Not being able to add custom animations to the standard FBXs you get from Unity's app store is really really slowing me down. When I import one into Blender, it ...
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2answers
6k views

How can i create sprite sheet from 3d model (3D studio max)

I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from ...
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1answer
677 views

What does “Poser-like” mean?

The Wavefront OBJ exporter of 3DSMax says it can flip YZ axis. Claiming this is "Poser-like". What does this mean? And what is the exact transformation if we decide to flip? Is it simply this? <...
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0answers
51 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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3answers
9k views

How to unify vertices in 3ds max?

I want two vertices of editable spline become one. Neither fuse, nor weld helps: vertices remain separate. Here is a video: ...
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1answer
79 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
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0answers
712 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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1answer
539 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
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1answer
936 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
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0answers
879 views

Exporting 3DS Max animated biped character into Assimp

I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
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1answer
3k views

3dsmax crashes when exporting

I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene ...
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1answer
155 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
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0answers
95 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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1answer
308 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go ...
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1answer
110 views

How to know if a model is composed of a group of models?

I've downloaded a model, and try to ungroup the model and learn how this model was made. However, the big model in the image below can not be ungrouped anymore. I feel that this model is composed of ...
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1answer
4k views

Are there tutorials which teach you to paint textures for 3d model UV maps in photoshop?

Are there tutorials out there which show how to paint textures for models in photoshop with their UV maps? I already have 4 years experience with modeling in 3ds max and I'm dying to learn how to ...
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1answer
134 views

Texture not carrying over to game correctly?

I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
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1answer
242 views

How to let game characters enter existing 3D buildings model in my own game? [duplicate]

I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself. Here's a building model I ...
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3answers
5k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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1answer
2k views

3ds max render to texture in PNG

Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
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1answer
407 views

How to convert a silhouette to a blob?

Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a "...
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2answers
1k views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
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0answers
175 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
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1answer
614 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
2
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1answer
81 views

Best way to develop a level from Top down image using 3dmax

I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
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2answers
223 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
3
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1answer
669 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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1answer
629 views

If I draw a rectangle, then extrude it, will it be identical to a box?

If I draw a rectangle, then extrude it, will it be identical to a box? I mean, will bottom face be closed as in box?
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1answer
2k views

How can I convert a model's rigging from standard bones to a biped in 3DS Max?

I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of a biped. Is the a way I can automatically converting the skinning from bones ...
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3answers
1k views

Why circles are not created if small?

I have changed the scale in 3DSMax to my own and now I can't create any object, including circle, if it is of the size which is normal for my scale. Instead, I have to create big object first and then ...
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2answers
3k views

How to remove bezier handle in 3dsmax?

While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex. How to do that?
6
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1answer
3k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
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4answers
22k views

How do I make a circular hole inside an editable poly without boolean operations?

I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
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2answers
998 views

Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
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1answer
1k views

Creating models in 3ds max and exporting as .x for XNA

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
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1answer
2k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
4
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1answer
676 views

Importing 3d model with multiple skeletons

I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were ...
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1answer
247 views

Why lib3ds can't open this max model?

I'm using lib3ds's 3dsplay example to load this model, whose suffix is .max but get this error: ...
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1answer
1k views

3ds Max error dialog: “Instancing not supported for this action”

"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
4
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0answers
888 views

How to reproduce the 3ds Max Gradient Ramp effect? [closed]

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...