Questions tagged [3dsmax]

3ds Max is a program for creating 3D animations, models, and images.

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Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
2
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1answer
931 views

Converting Euler rotation angles from Z up to Y up (Max to OpenGL)

I'm working on pulling geometry and it's transformation from a 3DS Max exported FBX (Z-up) to an OpenGL model format (Y-up). The main problem is I intend to keep the transformations as Translation and ...
2
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0answers
177 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
2
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0answers
911 views

Exporting 3DS Max animated biped character into Assimp

I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
2
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0answers
176 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
2
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0answers
403 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
2
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0answers
323 views

How can I export the opacity of a mesh per keyframe?

I'd like to export opacity of mesh materials on a per-keyframe basis from 3DS Max using a script. How can I accomplish this? (This is basically extension to my previous question.)
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32 views

How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
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0answers
81 views

Why is my animation glitching?

The Animations done is 3ds max works great and smooth as they should be, problem happens when i import them to unity, they seems to be glitching and noncontinuous at some parts, all i did was ...
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0answers
31 views

UV Packing Roadblock

I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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0answers
347 views

is edit tangent possible in 3dsmax?

I have a custom hlsl directx shader, it takes vertex normals for rim light calculation. and vertex tangent(it stores unified normals) for edge render(enlarge model & cull front). I can export one ...
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0answers
556 views

3DS Max 2015 - Viewport issues when using sub-object selection box

I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out. Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
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0answers
166 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
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0answers
389 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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0answers
179 views

Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the ...
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0answers
51 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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0answers
95 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
1
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0answers
2k views

How can I clear the animations associated with bones in 3DS Max 2009?

I was given a model by an artist and it was boned and skinned for me. The .max file that he provided also included an animation to show what he would be able to do. (A basic running animation.) ...
0
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1answer
35 views

Unity, interior poly always missing in clothing

I've modeled interior polygons but for some reason they do not show up in Unity. I've tried changing import settings for normals to both calculate and import... How do you have a tshirt's interior ...
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13 views

How to use multiple animations?

convert an animated model: 3dsMax(CAT) -> Export FBX -> fbx-conv -> model.g3dj my code: ...
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0answers
8 views

Hand control makes arm roll bone rotate strangely in 3ds Max

first time poster here. I am following this rigging / skinning / animaing Autodesk tutorial here: https://youtu.be/UC_voh3sGy4 and I am having a problem that I have described nicely in a video here ...
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78 views

How to export 3ds Max wsm to Unity?

I have made a cylinder in 3DS MAX. I then added a wave WSM. I then made the animation so it waves a bit. Then exported it to unity. The animation works perfectly in 3ds max. When I import it to unity ...
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53 views

Normal map causing abrupt change in shading across UV islands

As you can see in the image above, there is a big change in shading past the uv island on the end. i have no idea what caused this, but I can reproduce my steps as best i can. Model high poly in ...
0
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0answers
707 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
0
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0answers
731 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
-1
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1answer
514 views

How to draw 3ds max gizmos?

I'm trying to achieve the same effect than 3ds max gizmo drawn on the bottom-left and up-right side of the viewports, these ones: So, let's say i got already the 3d models of those 2 gizmos. What's ...