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Questions tagged [3d]

3D refers to three dimensional space where coordinates are represented with X, Y and Z values.

5
votes
3answers
511 views

Accelerometer or on screen controls for mobile UI in 3D games? [closed]

I can think of several 2D games which use the Accelerometer successfully, but in my experience as a player, character control in a 3D environment tends to be frustrating. Mostly because a 3D ...
1
vote
4answers
597 views

Import from mesh vs hardcoded vertices performance

Which brings better performance at run-time: a cube imported from a mesh, or a cube made from hardcoded vertices? Are there limitations to a certain method? Is one of them better architectural-wise?
6
votes
2answers
685 views

What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?

Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL. If we wanted to explain someone what happened by introducing a ...
1
vote
1answer
403 views

What options do I have for a 3D game without graphics but yet maintaining physics for later?

I don't believe I expressed well the title for my question so if you believe you can change it for a more suitable title please do so or drop me a comment. Currently I am starting a 3D game with C# ...
4
votes
1answer
1k views

3D Model package for Mac/iOS

I am getting my 3D modeling pipeline started and a few questions have come up about modeling packages and formats: What 3D model format is easy to parse, free to use, and is usable on the iOS/Mac ...
1
vote
4answers
2k views

When learning, nothing is better than practice [closed]

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
4
votes
3answers
2k views

Solidworks (3D model) import help

Hey guys, I'm not sure if this is the right place to ask, but I'm also not sure where else to ask. I have a 3D model in Solidworks that is imported from a STL file. Solidworks imports the file ...
3
votes
1answer
123 views

Need some advice on a java api to use for a 'presentation display board' - based on game 2d/3d tech

As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so ...
6
votes
6answers
9k views

Most efficient 3d depth sorting for isometric 3d in AS3?

I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...
2
votes
3answers
623 views

Silverlight 3d api

Is there an Silverlight 3d API ? or Isometric API ?
7
votes
3answers
994 views

3D collision-detection middleware [closed]

(I've split this question into two. For 2D, see: 2D collision-detection middleware) Are there any recommendable middleware available for 3D collision detection? I believe I've heard Bullet has a ...
9
votes
4answers
3k views

Geometric Transformations on the CPU vs GPU

I've noticed that many 3d programs normally do vector/matrix calculations as well as geometric transformations on the CPU. Has anyone found an advantage in moving these calculations into vertex ...
20
votes
6answers
4k views

Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers? [closed]

I have tried out Blender and Milkshape 3D, but my question is mainly asking if there is any 3D animation/modelling software that is open source, free, or has an indie license available that is widely ...
3
votes
1answer
424 views

What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?

It's peculiar this issue is not well understood on NVIDIA forums and project forums. For example, the well known ioquake3 project based on id tech 3 requires to force 'Threaded optimization' off on ...
45
votes
12answers
7k views

How can people recognize what engine a game uses, based off its graphics?

With many games, you can say "oh, that's the Unreal Engine, for sure", or "this was made with an upgraded Rockstar Advanced Engine". We can often recognize the engine used for a game just by looking ...
6
votes
3answers
684 views

Is there any algorithm for creating 3D lightning?

Is there any algorithm for generating lightning? Lets say, you input the starting and ending coordinates (x,y,z) and out comes an array of coordinates to show where the lightning goes. It doesn't have ...
3
votes
3answers
1k views

Optimizing Bullet and ODE Physics on consoles and mobile phones

I'd like to use either Bullet or ODE on low powered devices (mobile and consoles), but the frame rates are below the acceptable 25-30fps for simulations. I've found that one articulated body by ...
6
votes
4answers
811 views

Is Frustum Culling by itself enough for Consoles and Mobiles?

Software occlusion culling is often expensive, especially for smaller and older devices. Is frustum culling alone adequate on systems that can optimally display 10k triangles at most? If not, are ...
12
votes
2answers
17k views

Open-source 3D models easily usable in OGRE3D/jMonkeyEngine [closed]

I'm looking for a source of 3D models (cars, game characters, furnitures etc.) which are usable in an open-source 3D game. I found various website with free/opensource ...
5
votes
3answers
2k views

The pros and cons - DX9 moving to DX11 render?

We are a "nano" game dev company working on REFUSION. DX9 renderer is almost done and question is: Should we move it to DX11 or not? Anyone have experience with this? Here are some videos from dev ...
10
votes
5answers
15k views

Graphics for non-Graphics Designers [closed]

Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
3
votes
2answers
670 views

Is there a plugin to integrate Face FX with Blender?

Is there a plugin to integrate Face FX with Blender? I only see plugins for Maya, Max, SoftImage, and MotionBuilder on the Face FX website.
4
votes
1answer
2k views

How do I calculate an inverse bind-pose matrix for COLLADA?

I want to port a rigged mesh from a custom format to COLLADA. The bones I have define a position for the bone (local) and a matrix that transforms the child-bones' positions into the next-higher ...
3
votes
1answer
213 views

Managing depth in actionscript3

I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one ...
1
vote
1answer
296 views

On 3d ripper DX and other 3d asset tools that can help boost 3d artists learning

Aside from 3d ripper DX does anyone know any other 3d asset tools to help 3d artist in learning modelling and/or animations.
9
votes
2answers
1k views

How a 3D game map is stored and handled

I'm a programmer but have not yet developed any games. I have played various 3D games and always wondered how the Map of the field is stored and rendered. I know some acceleration card is a ...
7
votes
3answers
2k views

How difficult is it to implement 3D models in a 2D game?

Creating a full blown 3D game requires a lot more math for physics, but what if I just want to mix 3D models in a 2D game, such as in the New Super Mario Brothers? Would I be able to get the looks of ...
4
votes
5answers
3k views

How should I start playing with 3D? [closed]

One of my hobbies (aside programming, of course) is 3d modeling (completely amateur, using 3ds MAX) and I'd like to mix programming with 3d modeling (what a marriage!). So I've read a little about it ...
4
votes
1answer
358 views

3d level creation for small teams

What sort of tools and techniques are available out there for 3D level creation? In particular for small teams where you might not have the time and resources to make your level creation tools from ...
4
votes
1answer
553 views

Mixing 3D and 2D content on the iPhone?

I am at the design phase of a board game on the iPhone and am considering a couple of options for rendering the view: Quartz to render top down views of the board with core animation to do the ...
16
votes
5answers
23k views

Good 3D Math Theory Books [closed]

I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives. ...
7
votes
5answers
3k views

What is the simplest 3D file format to parse? [closed]

I want to parse Blender-Made Files directly into my homemade Lisp program. I've been pulling data out of .X3D files manually. Is this the best format to focus on writing a parser for? Thanks!
6
votes
3answers
2k views

Character Animation Architecture

Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
67
votes
7answers
30k views

What to consider when deciding on 2D vs 3D for a game? [closed]

How much "harder" is 3D than 2D in terms of: Amount/complexity of the code Level of math skills required Time involved in making art assets Original title: How hard is 3D game development versus 2D?
12
votes
4answers
842 views

How much extra power is required for a stereoscopic 3D game?

If we use Cryengine 3 for game development and make the game 3D compatible. Because 3D sends out two pictures, will this mean that you need a computer with twice the "power"? So if you get 30 fps when ...
13
votes
5answers
7k views

Pro's and Con's of Various 3D Game Engines [closed]

I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the ...
15
votes
5answers
6k views

Where do I start if I want to independently learn game graphic design? [closed]

I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
71
votes
9answers
118k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
49
votes
5answers
8k views

What's the newest trend / method for terrain rendering? [closed]

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...