Questions tagged [3d-meshes]

Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representations on computer screens.

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3D scanners that captures movement?

Could there be a 3D scanner that captures movement? One that scans, let us say, 30 times per second (for 30 fps) to make an animated 3D scene? Is this possible? Why? Suppose we want to scan a person ...
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In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
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What methods are there to discard points on one side of a surface but not the other?

Goal: Given a surface mesh (terrain), discard all points above a given elevation relative to the terrain. The terrain can change quite often due to tiling and LODs, so the point culling will need to ...
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how to dent & deform damaged objects in unreal engine?

I am trying to simulate damages in cars using unreal engine when a body collides with it like it is done in this video - https://vimeo.com/162729920 I am trying to do it in the first person shooter ...
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Simulate dirt spread (Normal distribution?)

-This question is technically more math related, but it has to do with a simulation so I am here first. I can post this in the math SE instead if needed. I am in the process of trying out some mesh ...
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1answer
64 views

Mesh/Path reduction to simulate traveled path to target

I generate that kind of mesh during runtime to display the path to follow to a target (think at something like the path your GPS shows you when you are travelling): I need to reduce the displayed ...
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1answer
5k views

How can I delete parts of a mesh in Unity?

I am trying to make a destructible game environment; I want to delete the vertices (and triangles assorted to them) within some sphere of a given radius with its center at the contact point (in ...
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1answer
343 views

DirectxMesh obj to cmo texture coordinates off

I'm having trouble getting the texture coordinates of the cmo to match how the mesh was unwrapped in blender. I am using the directxmesh to convert the obj to a cmo and the directxtk to load the cmo. ...
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What happenes if you leave out buffers for the inputassembler that the vertex shader expects?

I'm working through my first attempt at a "graphics engine" (I use the term loosely as I'm not aiming for much more than something that will display a few meshes). I want to leave my classes as ...
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2answers
691 views

How to handle mesh update in its vertex buffer

suppose i have a mesh, it can undergo any kind of changes - bend, stretch, even been torn. How should i update vertex buffer in DirectX for this mesh. For now i recreate it every time, and i don't see ...
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Algorithm that cover one mesh by another mesh

Suppose I have two meshes (Let call me first MeshShirt and second - MeshBody) Meshes are aligned (if i render both MeshShirt "covers" MeshBody). But some parts of the body are not "under" the ...
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Looking for a full featured C/C++ UV Mesh Unwrapper [closed]

My first question! Is there an open source C++/C piece of code easy to integrate to solve the UV Unwrapping of arbitrary meshes out there ? I would like to use it to build a light mapper or similar ...
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5answers
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Drawing transparent and opaque 3D objects. How do I preventing z-fighting?

I am using a transparent weighted average algorithm to draw my transparent objects. The transparent object is drawn with the following notable render states (the rest are default XNA values): ...
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2answers
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Converting many faces to single mesh and reduce poly-count in Blender

I'm not so familiar with 3D modelling, and I'm stuck on a simple task in Blender. I have a fairly complex model that's been imported as a .DAE file from SketchUp. This model is composed of many ...
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765 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
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840 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
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742 views

Maya .IFF plugins for Gimp

Maya's preferred format for saving off a UV Snapshot is its own .IFF format, so I was hoping to find a plugin allowing Gimp 2 (Windows) to read it. I've found plenty of plugins for different linux ...
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Pink Objects/Sub-Meshes (NOT MATERIALS)

Using URP. Any object I import into unity from blender (fbx), the sub-mesh that comes with it are pink. All the materials are fine, I can put the object in my scene with a material and it looks normal....
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Generating a mesh from a set of generatively produced co-ordinates

Using Unity I've been producing sculptural forms that look like this. It's made of patterns of cubes that twist around each other using a flocking algorithm. I'm trying to get it into a 3D printable ...
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Update to the ROAM Large Scale Mesh LOD Method

I'm looking to create very large planetary terrain meshes. The most efficient and researched methodology I've seen so far was the ROAM 2.0 Method. However, this was written and published in 2005. Does ...
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How to make Procedual Context Sensitive Mesh Generation during Runtime

In the game that i am trying to make i essentially generate an infinitely generating maze that has no dead ends and each corridor is of the same width. i have successfully managed to create this ...
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1answer
381 views

Render order for 3D meshes

I want to highlight a certain item in an inventory. It is a 3D scene although it looks a bit 2D. That is confirmed. To do do that I have create a cube with a very small z scale (so that it looks like ...
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2answers
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How can I edit collisions in Unreal Engine?

I made a concave house model. When I import it to Unreal Engine it generates a simple box collision that covers the full mesh. I need a collision that only covers the walls. How can I generate one or ...
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273 views

How can I blend meshes together where they intersect?

In a lot of my scenes I have things like this: and this: All the places I've circled are places where a prefab overlaps with another one or with the terrain. Is there any way to make those lines ...
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255 views

Unity3D Mapping uv coords from quads with unique vertices directly to texture map

this is my first post in this stack exchange! I was wondering how I would go about mapping the texture of my tiles for my tilemap directly to the texture atlas. I generate the mesh with unique ...
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3answers
102 views

How to find and manipulate a line on a mesh?

In Unity I currently have a script that allows me to "grab" a vertex, move it, and then update the mesh accordingly. How would I grab a line (which is basically grabbing two vertices I think) and move ...
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513 views

Issue With setting Mesh.triangles in Unity Script

I have been having an issue in making floating islands. For this i have created an array filled with the position data for both the top and bottom half of the island. Everything works fine when i only ...
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How collision boxes are assigned to object in 3D games? [closed]

Level designers make levels and then programmers import the models and use it but How and when collision boxes are generated for objects and models in the 3D map placed at random locations? Thanks.
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How to procedurally create an extruded cube mesh's indicies?

I'm working on a tool that allows the user to create rails(basically an extruded cube) by placing 3d points where the vertices of rail would be. The picture below shows what I'm talking about. The ...
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217 views

How to fix a crowbar mesh deformation problem

I am having a problem exporting my model to Garry's Mod. Every time i compile the model in crowbar it comes out deformed like this when the model is really suppose to look like this how do I fix ...
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76 views

Most efficient way to modify character mesh at run time

What is the most efficient way in unity to alter the mesh of a character in this scenario: When the player pick up an item: -A part of the mesh should be replaced, for example, the left arm is ...
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452 views

Generating 3D models / meshes

In LibGDX how can I construct a 3D terrain model that has Position Normal Color The model does not require a texture, it is colored on a per vertex basis. I've looked into LibGDX's ModelBuilder and ...
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2answers
151 views

How should I manage meshes for the streets of a 3D city map in Unity?

I was recreating a small city in Unity3D and was going to place streets and pathways according to a sketch. I'm building for Android and the city is quite small; I'm planning to have the entire road ...
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Swapping a mesh from MCS female to a custom mesh

I'm trying to swap a mesh from the MCS female CBJacket with a custom mesh that's supposed to be a lab coat. But it keeps turning in to a ball of spiky mesh! I made sure the avatar and armature for the ...
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700 views

Libgdx - Building dynamic 3d models with Modelbuilder/MeshPartBuilder while rendering

Context: I'm building a mobile game targeted for android with libgdx. It's an endless highscore based game. The environment/terrain is build dynamically. It's kind of a maze/wall/block terrain. I'm ...
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632 views

Map video texture to a half sphere in Unity

I'm new to unity3D. and am trying to play a 360-degree video. But instead of mapping the whole 360-degree (equirectangular) video to the whole sphere, I need to map the half-video to a half-sphere ...
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How Would You Animate a 3d Characters Face (With Textures)

So I'd like to do a low poly style of modeling, and one of the corners I'd like to cut is on head geometry. Specifically, making the details of the face a texture (like a Mii or a character in Animal ...
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2answers
3k views

Smooth mesh from voxel grid

Im trying to implement smooth voxel grid meshing using marching cubes algorithm but I dont quite understand how to do the interpolating (I understand that this would solve the problem) to achieve the ...
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0answers
126 views

Exact collision detection for high-detail deformable triangular meshes

What robust methods or approaches exist for exact collision detection involving high-detail, deformable geometry? The kind of mesh I am describing is a surface that is specified as a triangulated ...
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1answer
167 views

Effect of vertex winding on normals and shading

I have implemented a Phong and Gourand shader for a triangle mesh that is being imported from an STL file. It appears to be working fairly allright but some triangles seem to be what I can only ...
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1answer
866 views

How to do Marching Cubes Meshing in unity 3D

I'm getting very peculiar results from my marching cubes based surface generator within unity and figured this must be a pretty common problem that has been solved already, so I thought I would ...
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117 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
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259 views

How to extract the texture from an image onto a mesh?

(preamble: I think this fits either here or SO with computer vision tag, I chose gamedev because I think you guys are probably really good with textures and meshes, but tell me if my decision was ...
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122 views

Can you export lighting models directly from 3D application to a real time renderer?

is it possible for example to insert lighting in a 3D Model software like 3DSMAX and export an animated model like md5,..etc. and export the lighting too ?
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3D Model Loading in DirectX 11 [duplicate]

At the moment I am trying to implement fbx model loading in my DirectX 11 code. This is old code I had create for use with DirectX 9 and I'm simply trying to bring it back up to date. Since I first ...
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1answer
1k views

How would one render dynamic vertices in OpenGL ES 2.0 like in a 3D modeling program?

Is there an easy way to re-render dynamic vertices in OpenGL ES 2.0 so that one could, for example, make a modeling program? I understand how to make a dynamic vertex array, but what I don't ...
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178 views

Blender 2.6: Move Mesh to X Coordinate of Another Mesh

An example: There are two planes A and B with the following median points: ...
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1answer
1k views

XNA Per-Polygon Collision Check

I'm working on a project in XNA for WP7 with a low-poly environment, my problem is I need to setup a working per-polygon collision check between 2 or more 3d meshes. I've checked tons of tutorials ...
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Data Organization in Custom 3D Mesh File Format

After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game. I will need to export ...
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Polygon count target range for MMO being released in 2 years

What would a realistic poly count target range be for NPC and player models in a 3D MMO that will be released in 2 years? What about poly count target range for the entire camera view (environment, ...

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