Questions tagged [.net]

.NET is a framework for software development based on the CLR ("Common Language Runtime") standard.

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34
votes
16answers
65k views

What are some famous games developed with .NET and/or XNA? [closed]

Are there famous games written in .Net and/or XNA?
18
votes
10answers
8k views

Does C# have a future in games development?

I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
10
votes
2answers
9k views

What's the best server architecture for real-time games?

I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this? My idea was using 2 server clusters - one ...
4
votes
2answers
2k views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
3
votes
2answers
2k views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : ...
10
votes
5answers
23k views

Visual Studio 2012 and Game Development [closed]

Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
6
votes
2answers
5k views

How do I draw anti-aliased holes in a bitmap

I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using ...
2
votes
2answers
966 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the <...
1
vote
1answer
284 views

Collision Resolution: Objects "swap" places

I am working on making my own simple collision resolution class so I can learn a bit about how it works, while also improving my entity-component model framework. For those of you unfamiliar with a ...
1
vote
2answers
110 views

Malformed/Pixelated Vertex Normals

I am trying to generate vertex normals for a given triangles/vertices list with the following code: ...
0
votes
1answer
235 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
-1
votes
3answers
461 views

Suitable programming language [closed]

Which in your opinion is the programming language of choice for game development? Any special mention for .NET developers?