Linked Questions

0
votes
1answer
127 views

What type of loop code on game engines? [duplicate]

Recently I worked on a game on Spritekit Engine. My question is not about spritekit, but generaly about game engines. When I write a loop code and run it (eg while i< 100000) my CPU usage goes to ...
2
votes
2answers
331 views

How does a loop work in game engines? [duplicate]

Recently I started working on a game with the spritekit engine. My question is not about spritekit in specific though, but generally about game engines. When I write a loop and run it (eg ...
0
votes
1answer
583 views

How to make async step timing (game loop) using Box2D and C++

I'm making a game in C++ using Box2D and WebSocket++. The world needs to updated every 1/60 second. Meanwhile the WebSocket server handles players. How I should ...
1
vote
3answers
1k views

Why cap game loop delta-time?

I was reading some game's source code on Github and saw this game loop implementation for the first time: ...
5
votes
3answers
33k views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
2
votes
3answers
43k views

How to begin serious game development (in C++) [closed]

I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a ...
2
votes
1answer
1k views

javascript game loop and game update design

There is a main game loop in my program, which calls game update every frame. However, to make better animation and better control, there is a need to implement a function like ...
3
votes
2answers
5k views

Smooth animation on a persistently refreshing canvas

Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: "hmm,...
4
votes
4answers
2k views

Game loop alternatives for efficiency

Understand where I'm coming from - I've been taught that a game is implemented something like this (pseudocode): ...
4
votes
3answers
696 views

How do I prevent loop that moves character to run twice? (Javascript)

I managed to make a simple loop to move my character, onmousedown I move the character diagonally to where the user clicked. It's working but my problem is that I don't know how to prevent more loops ...
1
vote
1answer
3k views

C++ OpenGL Game Timer [duplicate]

Possible Duplicate: Tips for writing the main game loop? I am attempting to make a game using OpenGL and C++ but i haven't been able to find any good tutorials..or anything that could assist me ...
4
votes
3answers
382 views

How to control the list of items on the screen?

I am an experienced app developer (c#) however I am just looking at starting 2d game development. I have read some articles and understand the concept of the gaming loop controlling the application ...
31
votes
2answers
32k views

A good way to build a game loop in OpenGL

I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I ...
14
votes
2answers
4k views

“Optimal” game loop for 2D side-scroller

Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and ...
3
votes
1answer
2k views

Handling game states for Android

Currently developing a game for Android. I went through a tutorial to get sprites, loop, etc. up and running, and it all works fine. The way it is currently set up is that Main creates a canvas, the ...