Linked Questions
10 questions linked to/from How to design a replay system
0
votes
2answers
263 views
Replay on game like “impossible game” [duplicate]
So I am making a simple game like "the impossible game" where the character just moves forward(from a 2D prespective) and the only thing you have to do is press the screen to jump at the correct time ...
-1
votes
1answer
224 views
How do games like Halo 3 save in-game footage? [duplicate]
I was just wondering how games (such as Halo 3, like the title says) save in-game replay? Since it gives the ability to look around at almost every possible angle it can't be a simple recording. What ...
9
votes
4answers
1k views
“Time Control” in a 2d Platformer
I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time.
I ...
11
votes
2answers
1k views
Ghost replay - storage and timing
I am working on a car race game and just implemented a ghost sprite for replaying past races.
I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
19
votes
3answers
2k views
How to create a Ghost Replay feature in a game?
When you set a personal best lap time in a console racing game, you have the option
to compete against your ghost.
How can this feature be created for a single player casual type game?
9
votes
2answers
2k views
Replay system: record inputs or events?
I read this: How to design a replay system But it don't really answer my question.
My game is built with the client "view" of the game as a separate program from the server "model" and "controller". (...
8
votes
2answers
878 views
Recording the gameplay in the game itself?
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube.
I'm only having issues ...
6
votes
1answer
234 views
How can I create a title screen demo?
I am writing a 2D game in Unity and I want to offer an old-school style title screen demo (such as in Super Mario, etc.) where it shows a brief run through of either one or various levels. How would I ...
2
votes
2answers
329 views
How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [closed]
Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
0
votes
1answer
410 views
Is a HashTable the best way to store replay data in C#?
I'm looking to make a deterministic replay in my 2D game. I want to follow a similar approach to braid in storing the relevant information every frame (at 60 frames per second).
I wanted to know what ...