Linked Questions

32
votes
3answers
11k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
9
votes
2answers
31k views

Resolution problems when porting a Unity game to Android

So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
7
votes
0answers
250 views

Is a responsive dimension game worth it? [closed]

I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
2
votes
1answer
2k views

Handling different screen densities in Android Devices?

Well, i know there are plenty of different-sized screens in devices that run Android. The SDK I code with deploys to all major desktop platforms and android. I am aware i must have special cares to ...
1
vote
1answer
2k views

Scaling and new coordinates based off screen resolution

I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the ...
1
vote
0answers
28 views

Android sprite sizes? [duplicate]

When creating an android game for example space invaders. How big would the sprites have to be? The Enemy ships and player ship and boss ships. So they fit on the android phone and is playable. I'm ...
1
vote
1answer
2k views

Make LibGDX game responsive to different phone screen sizes? [duplicate]

I've been experimenting with small games to learn design concepts, LibGDX, and Box2D. I am wondering how you would implement "responsiveness," so to say. For example, this is the rendering part of my ...
1
vote
1answer
181 views

Better way to implement iPhone Games targeting iPhone 4, 4S & 5 [closed]

iPhone 5: 4″ at 1146 x 640 resolution retina display iPhone 4, 4S: 3.5″ at 960 x 640 resolution retina display We are developing games targeting iPhone 4, 4S & 5. What graphics resource ...
0
votes
1answer
5k views

What screen resolution do I make an android game in? [duplicate]

Is it safe to assume that most mobile phones and tablets today have moved to 1280x720 resolution and above and make the games in that resolution, scale down for smaller screens or is a smaller ...
-1
votes
1answer
365 views

Recommended aspect ratio for android / smartphones? [duplicate]

I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...