Linked Questions

15 votes
1 answer

why is Lua so important ( frequently used ) in game development [duplicate]

I have written some small games for fun myself, but never used Lua myself. I have seen people discussing Lua's use in games everywhere. The question is: What benefit can I get from using Lua in game ...
zinking's user avatar
  • 300
-1 votes
1 answer

How useful would it be to know a scripting language when developing an iOS game? [duplicate]

Possible Duplicate: Why do we use scripts in development? I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related articles, ...
m.Alin's user avatar
  • 834
-3 votes
1 answer

The point of using a scripting language [duplicate]

Possible Duplicate: Why do we use scripts in development? Im wondering, why do people use scripting languages like Lua or Python in game engines when we can use CLI/C++ or C# interpreters?
Anon's user avatar
  • 147
0 votes
0 answers

What are the main reasons to use scripting in games? [duplicate]

I'm trying to understand the appeal to scripting in large games. Is it ease of development by avoiding lower level coding like C++? Thus avoiding the long compile times? It seems scripting doesn't ...
JeffV's user avatar
  • 185
1 vote
0 answers

Scripting Language for Java and its uses? [duplicate]

So I am going to work on a Java game and recently my friend suggested I use a scripting language to help development go smoother/faster. so far I used XML as data storage and to make the HUD/UI but ...
Angel Flores's user avatar
38 votes
5 answers

What are the pros and cons of incorporating Lua into a C++ game?

I have a C++ game programming book and it has a Lua section in it. I've started to read the Lua section, and it sounds interesting, but I can't determine the pros and cons of using Lua in my C++ game. ...
Ryan's user avatar
  • 887
13 votes
6 answers

When would I use "scripts" or "scripting" in a game, as opposed to the core language?

The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the ...
user avatar
10 votes
2 answers

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
BarakatX2's user avatar
  • 1,076
-1 votes
4 answers

Lua or C# beneficial over C++ for small, single person project? [closed]

I plan to do a fairly small game development project as a single programmer. I have read that alternatives to C++ such as C# or integrating Lua scripts is more time and effort efficient in development....
TheResolute's user avatar
6 votes
3 answers

Which parts of game should belong to engine and which should belong to scripts?

Often, a game is split into engine code (i.e. C++) and scripts (i.e. Lua). Which parts / modules of game code should typically belong to engine, and which should belong typically to script-domain ...
komorra's user avatar
  • 213
3 votes
1 answer

Why are games using interpreted languages instead of compiling code into libraries and calling them at runtime?

Say I want to include a game mechanic where players are invited to code up some algorithm to control robots which would defeat the enemy and protect the tower efficiently. Most games I've seen to ...
user1306322's user avatar
  • 1,399