Linked Questions

13
votes
1answer
28k views

why is Lua so important ( frequently used ) in game development [duplicate]

I have written some small games for fun myself, but never used Lua myself. I have seen people discussing Lua's use in games everywhere. The question is: What benefit can I get from using Lua in game ...
0
votes
1answer
407 views

How useful would it be to know a scripting language when developing an iOS game? [duplicate]

Possible Duplicate: Why do we use scripts in development? I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related articles, ...
-3
votes
1answer
323 views

The point of using a scripting language [duplicate]

Possible Duplicate: Why do we use scripts in development? Im wondering, why do people use scripting languages like Lua or Python in game engines when we can use CLI/C++ or C# interpreters?
0
votes
0answers
45 views

What are the main reasons to use scripting in games? [duplicate]

I'm trying to understand the appeal to scripting in large games. Is it ease of development by avoiding lower level coding like C++? Thus avoiding the long compile times? It seems scripting doesn't ...
1
vote
0answers
42 views

Scripting Language for Java and its uses? [duplicate]

So I am going to work on a Java game and recently my friend suggested I use a scripting language to help development go smoother/faster. so far I used XML as data storage and to make the HUD/UI but ...
38
votes
5answers
18k views

What are the pros and cons of incorporating Lua into a C++ game?

I have a C++ game programming book and it has a Lua section in it. I've started to read the Lua section, and it sounds interesting, but I can't determine the pros and cons of using Lua in my C++ game. ...
13
votes
6answers
2k views

When would I use "scripts" or "scripting" in a game, as opposed to the core language?

The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the ...
10
votes
2answers
4k views

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
-1
votes
4answers
10k views

Lua or C# beneficial over C++ for small, single person project? [closed]

I plan to do a fairly small game development project as a single programmer. I have read that alternatives to C++ such as C# or integrating Lua scripts is more time and effort efficient in development....
6
votes
3answers
289 views

Which parts of game should belong to engine and which should belong to scripts?

Often, a game is split into engine code (i.e. C++) and scripts (i.e. Lua). Which parts / modules of game code should typically belong to engine, and which should belong typically to script-domain ...
3
votes
1answer
306 views

Why are games using interpreted languages instead of compiling code into libraries and calling them at runtime?

Say I want to include a game mechanic where players are invited to code up some algorithm to control robots which would defeat the enemy and protect the tower efficiently. Most games I've seen to ...