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1 vote
1 answer
940 views

Math for Game Developers [duplicate]

Possible Duplicate: What math should all game programmers know? How many need know(learn) Math for Game Developer? for 2D and 3D games? And where best learn Math for game development? in ...
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  • 219
0 votes
1 answer
509 views

What maths should I learn for game programming, and what aspect of programming does it relate to? [duplicate]

Possible Duplicate: What math should all game programmers know? Obviously a good knowledge of maths is essential for good programming, my maths isn’t the best ( I didn’t pay attention in school ...
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  • 409
-1 votes
2 answers
333 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is ...
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0 votes
0 answers
31 views

Mathematics should I learn for 2D and 3D game programming/development [duplicate]

What mathematics should I learn to become game programer 2D and 3D. From the very basic for beginner until advance
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21 votes
5 answers
20k views

Do I need the 'w' component in my Vector class?

Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually ...
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25 votes
3 answers
8k views

What does the graphics card do with the fourth element of a vector as the final position?

From this question it appears you would want a four-element position vector, as it is simpler to modify its position with matrix multiplication. On its own this would imply the fourth element should ...
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  • 2,634
18 votes
5 answers
27k views

Good 3D Math Theory Books [closed]

I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives. ...
14 votes
6 answers
15k views

Math topics for 3D graphics programming [closed]

I understand that the following math topics are required for 3D graphics programming. I have started doing some of them in my math course. Can someone point me in the direction of a resource that ...
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22 votes
5 answers
2k views

Beyond "Novice" Game Projects

I was reading this answer on the type of math a game developer should know and this part really stood out at me: ...
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  • 321
6 votes
5 answers
2k views

Are game programmers aware of all the physics derivatives?

I am trying to study XNA for game programming. XNA has many methods that can simplify developer's life, such as reflecting the vector when it hits a solid plane. I know these are good and developers ...
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  • 213
9 votes
3 answers
7k views

How to handle jumping up a slope in a runner game?

In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: ...
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  • 645
-1 votes
1 answer
1k views

How do I convert sin, cos and tan into an int in Java?

How would you be able to change Math.sin, Math.cos and Math.tan into an ...
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1 vote
3 answers
633 views

Learning math from the basic to become a game programmer [closed]

Hi i want to become a game developer. Im currently doing some web programming. I want to learn game programming. Im not good in math thats why i decided to learn from basic math to be sure i will not ...
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  • 159
0 votes
3 answers
325 views

I started my journey this way, am I on the right track? [closed]

I started my journey to learn games programming from the scratch (I'm a software developer but not in gaming field), I'm targeting iOS games development. Currently I'm ready "O'reilly iPhone Game ...
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  • 795
1 vote
0 answers
83 views

How is math connected to video games? [closed]

I have to do a project for my math class in which I choose a topic and connect concepts we learned to it. I chose video games, and I was hoping someone could help me. Possible concepts: Quadratics, ...
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