Linked Questions

0 votes
0 answers
28 views

Why when using Mathf Lerp the speed is not changing according to Time.deltatime? [duplicate]

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Daniel Lip's user avatar
  • 1,727
9 votes
2 answers
15k views

Best way to interpolate player movements in a very fast paced Unity game?

In my Unity online multiplayer game players move very fast and I currently use Lerp to interpolate between their last position and current position: ...
idn's user avatar
  • 171
3 votes
2 answers
10k views

How To Smoothly Animate From One Camera Position To Another

The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving ...
www.Sillitoy.com's user avatar
2 votes
2 answers
6k views

How can i check when Lerp has finished?

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Daniel Lip's user avatar
  • 1,727
3 votes
3 answers
972 views

Finding average input value over time in seconds

I'd like to find the average input value from a controller over the last n seconds (say the last 0.1 seconds) and do this every frame. I can see how to do this for the past n frames by storing a list ...
Sea Scout's user avatar
1 vote
2 answers
2k views

How can I make a shader that will make a cube or any object invisible?

I'm trying to create a shader that will make the object invisible and then with a script a fade in/out effect between invisible and visible. What I tried: ...
Daniel Lip's user avatar
  • 1,727
0 votes
1 answer
2k views

Frame-rate independant movement with acceleration

First of all, this is different to this question, because that question doesn't update entities the same way I am. My update loop goes something like this (for the player): Apply acceleration based ...
Jacob Garby's user avatar
0 votes
1 answer
2k views

Starting a Coroutine after another Coroutine ends

I have a method that fades the screen to black, then fades away back again using coroutines but I couldn't get the 2nd part to work. FadeToBlack() works if I put <...
lover of the feet's user avatar
1 vote
1 answer
2k views

Add Lerp on only the Y axis

I want my camera to be smooth on only the Y axis.How do I do that it? Current code: ...
Vlad Ilisan's user avatar
0 votes
1 answer
2k views

How to rotate CharacterController on slope

I'm trying to rotate my characterController player on a slope on the 'x' and 'z' axises, however things aren't going so well. The player does rotate, but if I move and look in another direction, the ...
user avatar
0 votes
2 answers
679 views

Moving panel between two positions smoothly?

I'm trying to make my panel moving from one position to another one smoothly. What I get is more faster no matter what I did to make it slower never get slow !! Both Vector3.Lerp and Vector3....
user43474's user avatar
  • 537
0 votes
2 answers
1k views

Unity 2d - Vector3.Lerp Not Working as Expected

I have asked this question on other community but still get no response after a month, so I decided to ask it here. I am trying to put player position to the middle of camera when it is reaching near ...
Ari's user avatar
  • 101
0 votes
2 answers
2k views

Syncing & smoothing movement with rigidbodies with Socket.io

I am building a 2D top-down MMO that's very lightweight. I have a master client that determines everything's position and actions, and sends this information to all other clients. Now I have made a ...
Svp's user avatar
  • 43
0 votes
1 answer
1k views

How to set transform.up without locking the y-axis?

I'm trying to make an object's transform.up to a normal of the raycastHit point. I tried using this line of code: ...
Shromi's user avatar
  • 115
0 votes
1 answer
927 views

Lerp performance for camera movement

In my current script responsible for camera movement, I use Mathf.Lerp to smoothly move the camera to the desired position (with WASD movement, panning with MMB, ...
caleidon's user avatar
  • 561

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