Linked Questions

0 votes
1 answer
309 views

Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
0 votes
0 answers
31 views

How big my sprites should be in Unity? [duplicate]

I'm making a 2D retro-style pixel game and I'd like to know how big my sprites should be. I'm not talking about the size of my image files (which I decided to use a 32x32-based artstyle), but the ...
Alex Sifuentes's user avatar
1 vote
2 answers
1k views

Can you use a sprite with uneven dimensions in Unity 2D?

I'm new to game development as a whole, so forgive me if this is an idiotic question in itself, but I want to use a sprite sheet where the entire sprite sheet's dimensions are 104x144, and the ...
Konxovar's user avatar
0 votes
1 answer
3k views

Can I use different Tile/Sprite Sizes on the same Tilemap?

My partner and I are creating a 2D RPG with D&D elements with Unity. I am very new to Unity and making games in general, apart from 2 games which I created with Java and the rougelike tutorial ...
Christopher's user avatar
0 votes
1 answer
157 views

Confused by scaling, units, and more

Ok, so I've already waded through a bunch of questions around this, and it's just making me even more confused. Let's say I am trying to model a card table in a 2d game. Behind (beneath) the table ...
Mr Magoo's user avatar
  • 103
11 votes
1 answer
5k views

Confusion about Sprite Size in World Space (Unity)

I have a Sprite with 1080x1920 resolution. And I set the Game View Resolution also to 1080x1920. What I was thinking is that the sprite (1080x1920) should fit correctly within the Camera View. But ...
Faizan Khan's user avatar
4 votes
2 answers
614 views

What should I use as units for my 2D game?

I'm trying to create my first C++ 2D fighting game from scratch, using SDL, and so far I got things to where I am able to move a couple sprites around using some keyboard keys. Right now, I have it so ...
Jason's user avatar
  • 413
1 vote
0 answers
54 views

What is the perfect sprite size for new ipads with retina displays [closed]

The graphic designer is sending me huge sprites 3000px in width drawn by hand. And now the company is hiring a professional painter to paint huge oil paintings for the game for other levels. Nothing ...
Lynob's user avatar
  • 381
4 votes
2 answers
6k views

2D game background art and assets, sketch / drawing size and resolution for a 1080P PC Console game?

I am a new game developer, working on a 2D platformer game. I am working with my friends who can make sketches on paper and import them to Photoshop to paint, as none of us have worked on an actual ...
rangrot's user avatar
  • 43
12 votes
1 answer
26k views

Understanding pixel art in Unity 2d

I am struggling to understand the basics behind pixel art in Unity. I understand what a unit is, and that if I draw my sprite with 16x16 pixels, I should set PPU to 16. Take stardew valley for ...
Green_qaue's user avatar
  • 1,893
18 votes
3 answers
15k views

Scaling my pixel art platformer from 720p to 1080p

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
Xargon Wan's user avatar
18 votes
1 answer
12k views

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
DMGregory's user avatar
  • 134k
15 votes
3 answers
6k views

How do I move the camera in full pixel intervals?

Basically I want to stop the camera from moving in subpixels, as I think this leads to sprites visibly changing their dimensions if just ever so slightly. (Is there a better term for that?) Note that ...
Joschua's user avatar
  • 235
4 votes
3 answers
9k views

In what size should i design sprites for unity iOS? [closed]

I am developing a 2D platform game in unity.I have conceptualised the game and have to design the art assets/sprites, but the problem is at what resolution or size do i design them? If I target the ...
user75648's user avatar
  • 181
29 votes
3 answers
91k views

What is the pixels to units property in Unity sprites used for?

I'm starting to learn Unity for 2D development. So, I am importing several sprites into the game, and I couldn't help but notice that there is a "pixels to units" property, by default on ...
Saturn's user avatar
  • 1,771