Linked Questions

0
votes
0answers
20 views

How big my sprites should be in Unity? [duplicate]

I'm making a 2D retro-style pixel game and I'd like to know how big my sprites should be. I'm not talking about the size of my image files (which I decided to use a 32x32-based artstyle), but the ...
1
vote
2answers
34 views

Can you use a sprite with uneven dimensions in Unity 2D?

I'm new to game development as a whole, so forgive me if this is an idiotic question in itself, but I want to use a sprite sheet where the entire sprite sheet's dimensions are 104x144, and the ...
0
votes
1answer
620 views

Can I use different Tile/Sprite Sizes on the same Tilemap?

My partner and I are creating a 2D RPG with D&D elements with Unity. I am very new to Unity and making games in general, apart from 2 games which I created with Java and the rougelike tutorial ...
4
votes
2answers
3k views

2D game background art and assets, sketch / drawing size and resolution for a 1080P PC Console game?

I am a new game developer, working on a 2D platformer game. I am working with my friends who can make sketches on paper and import them to Photoshop to paint, as none of us have worked on an actual ...
14
votes
1answer
7k views

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
0
votes
1answer
112 views

Confused by scaling, units, and more

Ok, so I've already waded through a bunch of questions around this, and it's just making me even more confused. Let's say I am trying to model a card table in a 2d game. Behind (beneath) the table ...
11
votes
1answer
3k views

Confusion about Sprite Size in World Space (Unity)

I have a Sprite with 1080x1920 resolution. And I set the Game View Resolution also to 1080x1920. What I was thinking is that the sprite (1080x1920) should fit correctly within the Camera View. But ...
12
votes
2answers
10k views

Scaling my pixel art platformer from 720p to 1080p

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
4
votes
2answers
375 views

What should I use as units for my 2D game?

I'm trying to create my first C++ 2D fighting game from scratch, using SDL, and so far I got things to where I am able to move a couple sprites around using some keyboard keys. Right now, I have it so ...
1
vote
0answers
38 views

What is the perfect sprite size for new ipads with retina displays [closed]

The graphic designer is sending me huge sprites 3000px in width drawn by hand. And now the company is hiring a professional painter to paint huge oil paintings for the game for other levels. Nothing ...
4
votes
3answers
8k views

In what size should i design sprites for unity iOS? [closed]

I am developing a 2D platform game in unity.I have conceptualised the game and have to design the art assets/sprites, but the problem is at what resolution or size do i design them? If I target the ...
10
votes
1answer
16k views

Understanding pixel art in Unity 2d

I am struggling to understand the basics behind pixel art in Unity. I understand what a unit is, and that if I draw my sprite with 16x16 pixels, I should set PPU to 16. Take stardew valley for ...
14
votes
3answers
4k views

How do I move the camera in full pixel intervals?

Basically I want to stop the camera from moving in subpixels, as I think this leads to sprites visibly changing their dimensions if just ever so slightly. (Is there a better term for that?) Note that ...