Linked Questions

0
votes
0answers
14 views

What image size/resolution is best for a 2D Mobile Dress Up Game [duplicate]

I have begun the process of making a 2D dress up games (i.e. Pastel Girl and Cute Girl Avatar Maker). Majority of the tutorials I have seen always include things like game physics, but I don't need to ...
12
votes
1answer
5k views

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
13
votes
3answers
3k views

How do I move the camera in full pixel intervals?

Basically I want to stop the camera from moving in subpixels, as I think this leads to sprites visibly changing their dimensions if just ever so slightly. (Is there a better term for that?) Note that ...
12
votes
2answers
8k views

Scaling my pixel art platformer from 720p to 1080p

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
8
votes
1answer
11k views

Understanding pixel art in Unity 2d

I am struggling to understand the basics behind pixel art in Unity. I understand what a unit is, and that if I draw my sprite with 16x16 pixels, I should set PPU to 16. Take stardew valley for ...
10
votes
1answer
2k views

Confusion about Sprite Size in World Space (Unity)

I have a Sprite with 1080x1920 resolution. And I set the Game View Resolution also to 1080x1920. What I was thinking is that the sprite (1080x1920) should fit correctly within the Camera View. But ...
3
votes
3answers
7k views

In what size should i design sprites for unity iOS? [closed]

I am developing a 2D platform game in unity.I have conceptualised the game and have to design the art assets/sprites, but the problem is at what resolution or size do i design them? If I target the ...
3
votes
2answers
1k views

2D game background art and assets, sketch / drawing size and resolution for a 1080P PC Console game?

I am a new game developer, working on a 2D platformer game. I am working with my friends who can make sketches on paper and import them to Photoshop to paint, as none of us have worked on an actual ...
4
votes
2answers
313 views

What should I use as units for my 2D game?

I'm trying to create my first C++ 2D fighting game from scratch, using SDL, and so far I got things to where I am able to move a couple sprites around using some keyboard keys. Right now, I have it so ...
0
votes
1answer
92 views

Confused by scaling, units, and more

Ok, so I've already waded through a bunch of questions around this, and it's just making me even more confused. Let's say I am trying to model a card table in a 2d game. Behind (beneath) the table ...
1
vote
0answers
37 views

What is the perfect sprite size for new ipads with retina displays [closed]

The graphic designer is sending me huge sprites 3000px in width drawn by hand. And now the company is hiring a professional painter to paint huge oil paintings for the game for other levels. Nothing ...