Linked Questions

18 votes
1 answer
12k views

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
DMGregory's user avatar
  • 135k
16 votes
3 answers
6k views

How do I move the camera in full pixel intervals?

Basically I want to stop the camera from moving in subpixels, as I think this leads to sprites visibly changing their dimensions if just ever so slightly. (Is there a better term for that?) Note that ...
Joschua's user avatar
  • 245
8 votes
1 answer
38k views

What sprite size should I use for 2D game?

I try to create a 2D game for Android. It looks like Cut the rope (it isn't a clone but it have same level representation) if it has a value. My problem that I can't understand that optimal sprite ...
Denis Steinman's user avatar
0 votes
1 answer
6k views

Strange warping/shimmering effect with Unity Tilemap and Cinemachine

I'm using a Cinemachine Virtual Camera in a 2D project to follow around a target. The ground / background is a Unity Tilemap GameObject. As you can see in the gif above (or on Imgur), when following ...
JaredH's user avatar
  • 107
1 vote
1 answer
5k views

Unity - Pixels, Units, Sprites and Pixels per unit - Setting a relationship between sprites and screen size

I don't get how units and pixels work in Unity. For instance: Here I have a camera with size 5. This means that there are 5 units from the center of the camera to either the top or bottom border. ...
Enrique Moreno Tent's user avatar
0 votes
1 answer
2k views

Different resolution for UI?

I'm developing my first game for mobile devices in Unity3D. My game uses a 720p-resolution. Currently the UI uses the same one. So far so good. I heard that professional game-developers create their ...
drpelz's user avatar
  • 239
4 votes
2 answers
629 views

What should I use as units for my 2D game?

I'm trying to create my first C++ 2D fighting game from scratch, using SDL, and so far I got things to where I am able to move a couple sprites around using some keyboard keys. Right now, I have it so ...
Jason's user avatar
  • 413
1 vote
0 answers
2k views

Best base resolution for a pixelart project for bigger audience [closed]

I've been working on Top-down 2D pixel art project for quite some time. When I first started my project, I actually set application surface, display and game window to match 1:1 - with that said, the ...
Martin's user avatar
  • 11
0 votes
0 answers
2k views

Unity, Pixel Perfect and Scaling

I am totally stuck on with pixel perfectness of the game. I have tried a few pixel perfect camera -assets, but they have lots of issues considering scalability. is it normal that these cameras zoom in ...
UnityDevil's user avatar
0 votes
1 answer
1k views

My pixel art looks weird in the game view in Unity [duplicate]

I am making my first 2D game in Unity and something has been bothering me. If I'm in the scene view, my game looks fine but when I go to the game view the pixels in the sprites aren't rendered ...
IceColdCamel's user avatar
0 votes
0 answers
578 views

How to scale UI for different screen resolutions

Godot 4.2.1, not a pixel art game. This is about scaling the UI, not sprites etc. I am targeting 1080p (base resolution), 1440p, and 4K. 4K is easy, I just set the scale to 2. But for 1440p, if I set ...
Jakub's user avatar
  • 45
0 votes
1 answer
352 views

Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
0 votes
1 answer
274 views

How can I use the same number of tiles in any screen resolution, with an isometric projection?

I have an isometric grid with 64x32 diamond images. Each tile is a class, each instance is in a 2D array. Players have different screen resolutions and the grid must take up the whole screen. ...
Nicolas M's user avatar
0 votes
1 answer
144 views

Screen size independent movements

I am developing a simple game for Android. It is a really simple game, with only one object - a ball. I am using the game loop based on delta time. However I have noticed that my game runs not in ...
solderingiron's user avatar
0 votes
1 answer
115 views

Weird effect during rendering pixel art in Unity

I am building a top-down 2D game in Unity engine. I have made a house on my own but when I try to render it in Unity, it shows weird effect when camera moves. See the roof of the house: I want the ...
kiner_shah's user avatar

15 30 50 per page