Linked Questions
11 questions linked to/from How do I move the camera in full pixel intervals?
16
votes
1
answer
10k
views
What makes scaling pixel art different than other images?
Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
18
votes
3
answers
14k
views
Scaling my pixel art platformer from 720p to 1080p
I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.
I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
8
votes
1
answer
34k
views
What sprite size should I use for 2D game?
I try to create a 2D game for Android. It looks like Cut the rope (it isn't a clone but it have same level representation) if it has a value.
My problem that I can't understand that optimal sprite ...
6
votes
5
answers
12k
views
Unity pixel art distorted sprites
I have a problem rendering my pixel art sprites properly in Unity.
So far I have one character in a sprite-sheet I made, with frames of size 64x64. The actual sprite is roughly 32x32 but I left room ...
0
votes
1
answer
5k
views
Strange warping/shimmering effect with Unity Tilemap and Cinemachine
I'm using a Cinemachine Virtual Camera in a 2D project to follow around a target. The ground / background is a Unity Tilemap GameObject.
As you can see in the gif above (or on Imgur), when following ...
3
votes
1
answer
4k
views
How to use Unity to slice sprite
The polygon slice function of TexturePacker Pro is very nice, it suit the size of the sprite. However my TexturePacker Pro trial had finished, and by using Unity Sprite Editor will make my sliced ...
0
votes
2
answers
922
views
Gamemaker: images appear blurred in application
I'm making a practice game (generic space invaders clone) in Gamemaker Studio. However, there appears to be a problem with the images. While they look acceptable in Gamemaker Studio (not amazing, due ...
0
votes
2
answers
949
views
How can i properly display 2D Pixel sprite's pixels without distortion while it's moving ? (in unity)
Introduction to what i'm trying to do
Hi, I'm trying to make a 2D Pixel Platformer Game in Unity. Before that i used godot and for some reasons (not about the engine) i switched to unity. And in ...
0
votes
1
answer
357
views
UI Sprite in Unity3D is badly drawn? (Possibly anti-aliasing problem)
I move a
28x42 Image,
in a 11x17 RectTransform
in Update,
with anti-aliasing on,
without compression,
with point filtering.
But sadly its visuals aren't smooth, it's flickery, even in a standalone ...
0
votes
1
answer
345
views
Unity: Sprite stretch issue
I have a simple png square 8px x 8px. In Unity I've left the pixels per unit at 100 and added the image to the scene to create a prefab of the item.
I then add four items to the screen like so:
...
1
vote
0
answers
61
views
Artifacts on top of platform sprite only when moving
I made a floating platform in Unity which has a propeller movement animation. I attached a script I wrote to the game object that adds slight vertical and horizontal movement using the game object <...