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I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in 3ds Max and transfer everything at once to Unity?

How about lightning? Animations? I would like to do these all in 3ds Max and use Unity to create the game mechanics.

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Where do I create levels for my game?

  •     File -> New Scene

Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in 3ds Max and transfer everything at once to Unity?

How about lightning? Animations? I would like to do these all in 3ds Max and use Unity to create the game mechanics.

  • Go ahead, do it! Unity is a great tool to join many different assets (animations, particles, models, etc..) into a single object by attaching them as components, the combination of all these things is called GameObject.
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Create individual models with modeling software (3ds Max), and import them as game objects in a Unity scene. That way you have more control over individual objects. Lightning also create in Unity.

You can make the level in 3ds Max, then import it as a whole in Unity, but it's (resource) expensive and your game mechanics don't have control over specific level objects (if you want them to be interactive)

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