I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game.
I have made a stage that is one model and has around 1k poly's. Then I made a large 2048x2048 texture for it. Lots of that texture is tileable, I'd say that I could fit unrepeated parts on a 256x256 texture while the rest is just repeated content. This looks like a huge waste when I just tile it manually in photoshop on a big texture file and I feel like I am doing something "dirty".
But when I would split that one model into 100 models and tile them separately with 32x32 textures, that would make more sense, but would increase model count from 1 to 100.
What is the correct way to do this? Lots of models with tiled textures, or screw it and make one big model with one large texture? Or maybe performance now is so great I don't even need to care and just do whatever?