I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7

The issue is that Unreal requires Z axis to be UP and this results in HumanIK Skellies to end up on their backs in Maya when Created.

Is there a way to Configure HumanIK to use Z axis as Up?

Or is there another way around this? I see plenty articles on studios using HumanIK for Unreal so I must be missing something really silly in regards to this issue!

Any help will or suggestions would be greatly appreciated!

  • \$\begingroup\$ I have resorted to using the ART Toolkit that ships with unreal since I am unable to find a resolution to this issue. \$\endgroup\$ – Ben Pretorius Oct 28 '15 at 11:04

I figured our that on export you can switch the axis on export to work with the target engine allowing you to use HumanIK for unreal :D/


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.