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I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7

The issue is that Unreal requires Z axis to be UP and this results in HumanIK Skellies to end up on their backs in Maya when Created.

Is there a way to Configure HumanIK to use Z axis as Up?

Or is there another way around this? I see plenty articles on studios using HumanIK for Unreal so I must be missing something really silly in regards to this issue!

Any help will or suggestions would be greatly appreciated!

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  • \$\begingroup\$ I have resorted to using the ART Toolkit that ships with unreal since I am unable to find a resolution to this issue. \$\endgroup\$ – Ben Pretorius Oct 28 '15 at 11:04
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I figured our that on export you can switch the axis on export to work with the target engine allowing you to use HumanIK for unreal :D/

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