I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7
The issue is that Unreal requires Z axis to be UP and this results in HumanIK Skellies to end up on their backs in Maya when Created.
Is there a way to Configure HumanIK to use Z axis as Up?
Or is there another way around this? I see plenty articles on studios using HumanIK for Unreal so I must be missing something really silly in regards to this issue!
Any help will or suggestions would be greatly appreciated!