How can I connect to a nodejs socket.io server from a cocos2djs game? I've google all the way to no avail. I tried this but it does not work:

socket = io.connect('');
if ( socket === undefined ) {
    cc.log("Could not connect to socket.io");
} else {
    socket.on('connect', function() {
        socket.emit('join', {username: 'Android Application'})

I read in the docs that there's a module called SocketIO for doing that, but there's not enough info on how to use it. Thanks in advance.

  • \$\begingroup\$ So what is the result? undefined or some other error? \$\endgroup\$
    – Katu
    Apr 23 '15 at 17:32
  • \$\begingroup\$ SocketIO undefined, after searching more I found out that the dev team did not expose SocketIO from cpp to js yet as they did with the other cocos2dx components. A little discuss here: discuss.cocos2d-x.org/t/does-jsb-support-socket-io/10259/4 . I also a found a similar discussion on github, but I cant find it again. \$\endgroup\$ Apr 24 '15 at 19:46
  • \$\begingroup\$ What stops you from writing your own networking system? \$\endgroup\$
    – Bálint
    Dec 5 '16 at 14:45

try opening a new thread like in this video tut and use that for your connections. https://www.youtube.com/watch?v=6G_W54zuadg

there may be some useful info in this video hope it helps

  • \$\begingroup\$ Thanks, but as you can read in my question, thats not exactly what I am looking for. \$\endgroup\$ Apr 23 '15 at 17:47

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