I'm trying to use JBullet for a ship PVP game.
I've got two ships which are meant to rest on the water. Obviously these ships will be colliding, but the problem I have currently is "water" collision.
Water cannot be a "solid" object, and I cannot work anything out that will allow it to have the ship resting in it without falling over or having some sort of speed dampening effect.
Also, the ships keep being launched upwards or downwards depending on the collision. The problem here is that I cannot set a weight for the ships, because if I did, they would currently be sinking into what JBullet believes to be nothingness.
How would I simulate water in this collision world?