I would like to start developing my own shaders within unity.

For starters I would like to do a screen spaced blur.

Are there any good tutorials to learn shader development besides the official unity documentation, which i find a bit hard to understand?


closed as off-topic by Josh May 9 '16 at 16:15

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Josh
If this question can be reworded to fit the rules in the help center, please edit the question.


I think this is what you are looking for: http://en.wikibooks.org/wiki/Cg_Programming/Unity. The tutorials are organized in an increasing difficulty order and each was written with Unity in mind.


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