# Java Libgdx: How do you add cells to a TiledMap?

I'm trying to make a Side-Scrolling game that will allow you to place/remove tiles. I'm using the TileMap Editor to render the custom Tilemap but is there any way to add tiles? I have it where I can remove the tiles with .setTile(null) but is there anyway to get the properties from a tile in the TileMap Editor so that it can get the Texture/Tile to use so it can place the tile?!

You can create a Cell and fill that with a tile from the TileMapTileSet, then set that cell at (x, y) coordinates in a particular Layer.
TiledMapTileLayer layer = (TiledMapTileLayer)map.getLayers().get("some_layer_name");

In the above code map is a TiledMap.