I read on the
unity documentation that a character should be between 300 to 1500 "polygons" on mobile devices to have good results. In
Blender, we have "tris" or "faces", does "polygon" stand for the "face" here?
Also, my character will have around 2800-3000 vertices, with 10-12 bones. Considering the requirement for 1500 vertices was written some years ago, should I trust in the power of the new mobile devices and continue like this, or should I make a new retopology to reach the 1500 vertices in total? I will not have more than 2 characters on screen.