I read on the unity
documentation that a character should be between 300 to 1500 "polygons" on mobile devices to have good results. In Blender
, we have "tris" or "faces", does "polygon" stand for the "face" here?
Also, my character will have around 2800-3000 vertices, with 10-12 bones. Considering the requirement for 1500 vertices was written some years ago, should I trust in the power of the new mobile devices and continue like this, or should I make a new retopology to reach the 1500 vertices in total? I will not have more than 2 characters on screen.
Thanks