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I read on the unity documentation that a character should be between 300 to 1500 "polygons" on mobile devices to have good results. In Blender, we have "tris" or "faces", does "polygon" stand for the "face" here?

Also, my character will have around 2800-3000 vertices, with 10-12 bones. Considering the requirement for 1500 vertices was written some years ago, should I trust in the power of the new mobile devices and continue like this, or should I make a new retopology to reach the 1500 vertices in total? I will not have more than 2 characters on screen.

Thanks

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You seem to be mixing polygons and vertices in your question.

Polygons generally refer to triangles.

As for the load on the graphics, you should probably aim for a "minimum requirement" device and see how it handles your game, graphics wise. This is going to be your maximum number of polys.

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  • \$\begingroup\$ Thanks, this gives me 5500+ tris, which let me no option I guess :) \$\endgroup\$
    – Paul
    Apr 8, 2015 at 15:19

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