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I am using Lidgren and RSA in my networking framework, but things like IPAddress are "nonexistent" when I try building for windows store. RSA classes don't work, either.

Why is this? How could I still have a networked game on the Windows Store?

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The Getting Started page for building Unity apps for Winows store specifically says Unity doesn't support networking on Windows Store platforms.

It does mention that WWW functions work correctly though. If you're desperate, try porting your networking to HTTP.

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    \$\begingroup\$ Note that this answer from 2015 isn't quite true anymore. Legacy Networking isn't supported, but Unity Networking is supported for Windows Store. \$\endgroup\$ – Chuck Walbourn Nov 14 '18 at 6:24
  • \$\begingroup\$ @ChuckWalbourn Nice! Could you post that as an answer? \$\endgroup\$ – Anko Nov 14 '18 at 14:46

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