Prefix: I am NOT trying to rotate a sprite 90 degrees by it's transform, this changes what is up/down and forward/backwards for the object. I need the sprite displayed on the X-Z plane in comparison to the default X-Y plane in it's natural state in the game world with rotation transforms of 0.
I'm trying to use 2D sprites on the X-Z plane, how do I go about either modifying the built in sprite renderer to do this, or creating my own custom sprite renderer component?