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When I deployed the game to 'Web Player', it's size was just 2.4 MB but when I deployed it to 'Android', it's size got increased to 38 MB.

Why this happened? I can't provide any more information or code.

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The web player uses a browser plugin to do its work. That means there is X amount of functionality that is already downloaded by the user before they ever download your game (tens of megabytes). On android, the game is a standalone application so has to include all the functionality needed inside of itself.

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  • \$\begingroup\$ So that increases the size by almost 14%? What's the solution for this? \$\endgroup\$ Commented Apr 6, 2015 at 5:13
  • \$\begingroup\$ Much more than 14%, but yeah. \$\endgroup\$
    – Alan Wolfe
    Commented Apr 6, 2015 at 5:14
  • \$\begingroup\$ Please provide the solution too. Like how I can reduce it's size? \$\endgroup\$ Commented Apr 6, 2015 at 5:18
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    \$\begingroup\$ Less coder, smaller assets. Not much besides that \$\endgroup\$
    – Alan Wolfe
    Commented Apr 6, 2015 at 5:19

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