I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the tiles where the player will build the towers on because they will have different scripts attached to 'em. My game will just need one map so I dont need any functionalty like randomizing tiles etc. I've tried using Tiled however, the Tiled2Unity converter doesn't support Isometric maps.
With that said, how do I create a isometric map? Is there any program other than Tiled? Is there any guides or scripts that explain how to create one with different tiles etc, so I can create a path. I've tried looking for something that works but with no results/I dont understand what do do.
This is basicly the look(the angle/path) I want to achieve: