I am using LibGDX to learn Game Development. I have reached the phase I am learning to use Tiled Maps.
In Tiled map editor, there is a feature where we can pick a tile in the tile set, go to View -> Tile Collision Editor, and add shape objects to a tile.
I can see that the shapes are saved in the tmx file and associated to the tile.
For testing purpose, I have also made the tile animated (similar option is available under view menu) and the OrthogonalTiledMapRendered automatically animated it (so this information is being accessed somehow).
I wanted to find out if there is anyway to retrieve other information embedded at tile level like the embedded shapes and objects.
Here is the sample xml from the tmx file.
<tile id="7">
<properties>
<property name="customProp1" value="customValue1"/>
</properties>
<image width="16" height="16" source="black_hole_swallow_4.png"/>
<objectgroup draworder="index">
<object id="0" x="0.25" y="0">
<polyline points="0,0 15.625,-0.25"/>
</object>
</objectgroup>
<animation>
<frame tileid="5" duration="300"/>
<frame tileid="7" duration="200"/>
</animation>
</tile>