my question is about creating "non-playable" screens in games with the help of native android tools.
For example, I have an Android LibGDX game (singleplatform), what should I use to provide start screen, level selection screen etc?
Is it "right" to build all screens in LibGDX only (where I know nothing about UI) - skins, scene2d...?
Or is it ok to build all in Android UI (I'm pretty familiar with that, and it seems to me more easy and fast to develop), and only use separate LibGDX Activity/Fragment where the game actually begins?
What is the common approach?
Thank you in advance! :)