For collision detection, I am attempting to split up a large model into an octree.
If we take this black thing thing to be the ship (104,000 vertices):
Then I would like to split up the faces
I could easily split them up, but the problem is one of location. For example, if we take the bottom left chunk, how can I know that the projectile (in this case, a cannonball) is at that specific chunk?
And also how can I define the areas of the chunks in the first place? And for that matter, I need them to rotate with the ship as well!
I'm hopelessly lost as of how to do this, and so I'm hoping someone can help me out.