1
\$\begingroup\$

im new to game development and i began with phaser which seems to be a great framework but i can't understand it's documention very well. Lets talk about phaser groups docs examples

How you understand how to use groups based on the documention ? Examples are clearer but limited they dont cover everything.


PS: valueerror answered this question in html5gamedevs

link to answer

\$\endgroup\$
  • \$\begingroup\$ Maybe if you could ask a more specific question we could be of more assistance. Documentation is a bit of a pain when starting out on any platform, but Phaser is pretty well off and has a healthy group of users, especially on mobile. \$\endgroup\$ – Bob_Gneu Nov 25 '16 at 1:45
4
\$\begingroup\$

I have a basic understanding of Phaser as well, but I know how to use the docs. The classes will be the classes in the Phaser.Game module. You make an instance of that at the start of your game. This is an example from my Flappy Bird game:

var game = new Phaser.Game(790, 400, Phaser.AUTO, 'game', stateActions); 

I access the classes by game.class. The documentation tells you what the class contains and the methods and what they do with their parameters. Hope this helps!

| improve this answer | |
\$\endgroup\$

Not the answer you're looking for? Browse other questions tagged or ask your own question.