So I'm working on this game that I came up with the idea for while watching the Unity Roll-a-ball tutorials. So it's probably important to note that I'm extremely new to game design and I don't have a whole lot of experience in programming.
So the game idea that I had is a lot more complex than what it should be for someone who's pretty much completely new to game design, so I guess I'm trying to break it down into smaller bits until I have enough experience to build it into a cohesive game.
Currently what I want to work on is a game where you play as a sphere rolling down a plane with open edges so you can fall off. There are walls that you have to avoid, and if you run into them it will take away from the space between the walls and the edge of the plane. I guess I was sort of thinking of having a sort of similar visual style as bastion in that sense.
The way I thought I would go about this is to break the plane up into smaller squares and then do some programming so that when you run into the walls the smaller squares at the edge of the plane fall off. Though before I could even get to programming I ran into a big problem. Because of the way Unity physics work and the way I built the ground, the player collision with the ground is god awful. When I was just testing it with some basic controls the ball would roll all choppy and if I picked up enough speed it would start to jump. I assume this is because it's colliding with all the edges of the grid system that I built.
Does anyone know of any way I can program the edges to not interact with the player? Or if there's a better way to go about doing this?