I am developing a game in Unity3D. I have a bunch of images which display the character animations. I decided to use texture packer to reduce the amount of individual images. I create one sprite sheet with type
multiple containing all the images of my animation.
After creating the sprite sheet the animation broke up. The images start to overlap and not animate in the same speed despite the fact that before the animation was working fine but heavy on my app.
The spritesheet was created by importing all my assets for every animation into texture packer and export it into png file with a dimension of: 4096x4096