I'm new to
LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a sidewalk for example.
The ground should be interactive meaning it will not only change his colors or
Texture but there will also be holes in it and so on.
As you can see from the picture below each brick is a
Block Object and i'd like to keep it this way.
Do you think in this case the best thing is to move the camera so i can show the screen ahead or try to scroll the background elements editing their position?
So to be more clear, each block is separated from the others so it is impossible to "scroll the background" since there is no a real background, also each block will have different properties, it means it can be a block or a hole or whatever, basically i see the possibility of the scrolling camera as only solution.