I have 2 characters in my 2D game, I would like that if both of them are on the same Y axis, and there is no collider/object between them, for an animation to happen. I can't figure out how to check for the last one though... Thanks for the help!
Hello, I have used MrCranky's code and it seemingly looks like it should work, but I am having a problem with the syntax I think. Physics.Raycast((x,y) of the 1st player, new Vector3 (1,0,0), distance between them -2) So this code, if there is nothing between the player and the other character, it should give me a false. And it worked, but the problem is, even after I added an object between them, it stayed on false through every update, could you assist me with what am I doing wrong please?