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I have created simple damage formula based on source percent, which return fixed percent of damage.

DAMAGE_PERCENT = Exp(Log(100) * (1 - (100 - SOURCE_PERCENT) / 150)

Here is the result:

percent[0]: 4.641589
percent[1]: 4.786301
percent[2]: 4.935525
....
percent[98]: 94.04449
percent[99]: 96.97654
percent[100]: 100

How can I make it return same results but with reversed SOURCE_PERCENT value?

So percent[0] should return 100 and percent[100] return 4.641589?

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1 Answer 1

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Just write a wrapper that takes your input and subtracts it from 100

float GetDamageInverse(int percent) {
    return GetDamage(100-percent);
}

Or you can change your equation to replace the 100 - SOURCE_PERCENT with SOURCE_PERCENT.

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  • \$\begingroup\$ I should add, I'm getting different results from your equation. You sure you entered your formula into your code correctly? \$\endgroup\$
    – House
    Mar 4, 2015 at 18:29
  • \$\begingroup\$ Oh God, I have made wrong question. LOL I don't know how, I'm feel so stupid... I am so sorry. About my formula, yes, it was correctly. Here is a code: return exp(log(100) * (1 - (100 - percent) / 150)); \$\endgroup\$ Mar 4, 2015 at 19:51
  • \$\begingroup\$ @NeverForget Please don't completely change the question after someone has answered. If you have a new question, ask that as a new question. I took time to answer your question here, changing it to an entirely new question invalidates any answers you received. \$\endgroup\$
    – House
    Mar 4, 2015 at 19:53

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