I have my web based rpg game already created. Inventory management, equipment system, character stats, skill tree, and etc. It's almost complete.
Another thought: Think of Diablo 2 or Path of Exile, and using a hack that just stops mobs from moving towards your character and attacking it. Is that just an illusion? And the "auto attacking" is done serverside regardless if you've stopped that mob on the client, right? If so, how to accomplisgh this with a PHP Websocket server, and some JS? I'm not looking for code, just an application theory or design process would help! :)
P.S. It's either I go this route, or the game becomes a simple real time strategy pokemon style combat. Which I really, really don't want...