# How to get more gentle (cloud like) noise?

Recently I have started playing around with making terrain with perlin noise. Using this library I can make A fairly fast. However, it is to squiggly to be desirable. What I want to achieve is B, where you can see more convincing slopes with the softer noise.

• I'm not sure about my phrasing "more gentle" or "softer" do those terms describe what you're looking for? – MichaelHouse Feb 21 '15 at 0:04
• @Byte56 Kind of, In lack of better terms I would say I am trying to get from maze-like to a more cloudy texture. – Prynok Feb 21 '15 at 0:07

You can change the frequency by multiplying the input to the noise function by a constant. For example, noise(2*x,2*y) will have frequency 2. So try adding 16*noise1(x,y) + 8*noise2(2*x,2*y) + 4*noise3(4*x,4*y) + 2*noise4(8*x,8*y) + noise5(16*x,16*y) where noise1noise5 are new Perlin(…) with different seeds, and see if that's closer to what you want. I don't know for sure whether these constants will be what you need but you can start playing with them to get different effects.