In one of my custom C# classes in Unity, I need to expose a
List of objects in the inspector, and they need to conform to a specific interface.
Below are two lines from my class definition.
Card is a concrete type in my game, and
CellObserver is an interface. Multiple classes may implement this interface, so I'd like to define it this way if possible.
public List<Card> currentCards; public List<CellObserver> observers;
The list of
Card objects shows up in the inspector just fine, but lists based on
CellObserver don't. It's not unique to this interface either - I also have one on another class that behaves the same way.
The code builds just fine, and as far as I can tell, this is valid in C#. Is there something else I need to do in Unity to implement this list? Or is this simply not an option in Unity?