I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?

  • \$\begingroup\$ Have you tried Window::setVisible(false)? \$\endgroup\$
    – bcrist
    Feb 14, 2015 at 3:57
  • \$\begingroup\$ Normally (with glfw for instance) you would make the window hidden by default and then grab the opengl context before showing the window \$\endgroup\$ Feb 14, 2015 at 11:58

1 Answer 1

sf::Context context;

creates a valid OpenGL context.

You can find more info in the official tutorial or the documentation.


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