There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps.
But when I ask the question "How many texture pages could a SNES store on a cartridge? And what size approx.?", that is when there is silence. I appreciate there were no such thing as texture pages back then (it was just a way to explain the question) but surely someone must how many tiles and sprites a SNES cartridge could store on a game?
Any documents/articles that can help me is highly appreciated. Perhaps I missed something while looking on google.