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I want to create a game similar to binding of isaac, a slightly angled top-down 2D game. In binding of isaac, the character moves and shoots along a 4-way path, so when he is shooting towards East, the character is facing East, same for North, West and South. In my game I need to shoot at any given angle, so it will look pretty bad if the character is facing East but the bullet is going North-East, I considered creating 8 or even 16 sprites with the character facing at different at different angles. But I don't know if it will look good either.

I would like to know if anyone encountered this problem and if there is any solution beside switching to 3D, because is not a solution at this moment.

Binding of isaac

In this image(Binding of Isaac) it may look like the player shoots at any given angle but it's not, he moved to the left immediately ofter shooting.

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closed as unclear what you're asking by Josh Feb 9 '15 at 17:00

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  • \$\begingroup\$ So... what exactly is the problem you are having? Please note that questions simply asking our opinion ("do you think this will look good?") aren't considered on-topic here. \$\endgroup\$ – Josh Feb 9 '15 at 17:00
  • \$\begingroup\$ It is my first game and I would like to know if 8 sprites will be enough to get a good look and feel \$\endgroup\$ – Mihai Alin Feb 9 '15 at 17:14
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    \$\begingroup\$ That's entirely up to opinion. Try it and see. \$\endgroup\$ – Josh Feb 9 '15 at 17:21
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Simply choose the facing for the character that is closest to the angle of the shot. 8 sets of sprites would be nice for that, but I imagine just the 4 cardinal directions would look fine too. Character faces North for any shots between NW to NE, character faces East for any shots between NE to SE, etc.

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  • \$\begingroup\$ Thank you, I will go with 8 sprites and see what happens. \$\endgroup\$ – Mihai Alin Feb 9 '15 at 17:12

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