I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that making music and audio for video games could be a great way to make money while making something exciting. I dream of making my own game someday, and I thought that starting by making what I do best (music and audio) could make me discover the universe of game development, while giving me the opportunity to work on something that makes sense to me.

I can make many kinds of music and my vocal skills make it easier to create audio for games (beast sounds, animal sounds, human sounds, and so on). That said, I could tell this and that, but having credibility is very hard since no one knows how I sound. Where do I start? And how do I contact people that are seeking the kind of service that I offer?

I have almost 20 years of experience as a singer, 11 as a songwriter and 5 as an instrumentalist. I can use software to program audio performances, and I have professional quality microphone (Audio Technica 4050) and audio interface. I have all the equipment and the softwares (Pro Tools) necessary to record music and audio for video game.


closed as off-topic by congusbongus, Seth Battin, MichaelHouse Feb 9 '15 at 6:23

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – congusbongus, Seth Battin, MichaelHouse
If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ I voted to close this as "how do I get started", even though that close reason doesn't apply directly. Your question's topicality is...debatable. The issue I see with it is that your question applies equally to absolutely every job you might apply for that involves producing audio, regardless of whether or not it targets games. As a result, game developers have no extra insight about it. As for the task of breaking-in to an industry, that's not game-specific either. It's going to be tough to find useful answers on this SE. \$\endgroup\$ – Seth Battin Feb 9 '15 at 5:17