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I've seen this video: all the geometry seems to grow and become fat. Nice effect.

I'm just approaching the shader matter, and I'm still have to learn a lot about how to change geometry via shaders. Where can I find dome information or similar example to replicate this effect?

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  • \$\begingroup\$ Isn't it just moving vertices along it's normal in vertex shader? \$\endgroup\$ Feb 9, 2015 at 9:21
  • \$\begingroup\$ It is. What gives this a distinct style is that he uses kinect's data and constructs the measured scene by spheres. Make the spheres bigger (translate vertices along their normals) and you're done. \$\endgroup\$
    – Peethor
    Feb 9, 2015 at 11:51
  • \$\begingroup\$ @JozefCulen : can you link me an example please? \$\endgroup\$
    – nkint
    Feb 16, 2015 at 12:42

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