Lets say I have two planes and I textured them in blender with a
512*512 tiled texture. One plane is bigger than the other (for example, one plane tiles the texture 60 times but another only six times). I've import the planes in to Unity and assign that same
512*512 texture to them.
What is the difference in performance in-game? Because both of those objects use one draw call and same
512*512 texture, therefore same texture space, so what is the difference in performance?