Lets say I have two planes and I textured them in blender with a 512*512
tiled texture. One plane is bigger than the other (for example, one plane tiles the texture 60 times but another only six times). I've import the planes in to Unity and assign that same 512*512
texture to them.
What is the difference in performance in-game? Because both of those objects use one draw call and same 512*512
texture, therefore same texture space, so what is the difference in performance?