I have been reading a student's thesis regarding deferred rendering and have stumbled across a piece of his work that I couldn't quite understand.
The thesis; in chapter 1.3 it says:
Stalker (see Figure 02) for example is using only deferred lighting to calculate their light accumulation due to complex lighting conditions in the environment, while the rest of the engine still runs in forward rendering
Could someone possibly explain what he means by this? What is the deferred pipeline actually being used for?